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Merge branch 'milek-dev' into gfx-work
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@@ -258,7 +258,7 @@ class opengl_renderer
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void Render(TSubModel *Submodel);
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void Render(TTrack *Track);
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void Render(scene::basic_cell::path_sequence::const_iterator First, scene::basic_cell::path_sequence::const_iterator Last);
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bool Render_cab(TDynamicObject const *Dynamic, bool const Alpha = false);
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bool Render_cab(TDynamicObject const *Dynamic, float const Lightlevel, bool const Alpha = false);
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void Render(TMemCell *Memcell);
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void Render_precipitation();
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void Render_Alpha(scene::basic_region *Region);
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