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Merge branch 'milek-dev' into gfx-work
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@@ -334,6 +334,7 @@ state_serializer::deserialize_node( cParser &Input, scene::scratch_data &Scratch
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>> nodedata.range_min
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>> nodedata.name
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>> nodedata.type;
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if( nodedata.name == "none" ) { nodedata.name.clear(); }
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// type-based deserialization. not elegant but it'll do
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if( nodedata.type == "dynamic" ) {
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