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https://github.com/MaSzyna-EU07/maszyna.git
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refactor(sonar): drop top-level const from by-value return types (cpp:S5951)
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@@ -1240,7 +1240,7 @@ struct TCoupling
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{
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{
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return adapter_type != TCouplerType::NoCoupler;
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return adapter_type != TCouplerType::NoCoupler;
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}
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}
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inline TCouplerType const type() const
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inline TCouplerType type() const
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{
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{
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return adapter_type == TCouplerType::NoCoupler ? CouplerType : adapter_type;
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return adapter_type == TCouplerType::NoCoupler ? CouplerType : adapter_type;
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}
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}
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@@ -898,7 +898,7 @@ sound_source::has_bookends() const {
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}
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}
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// returns location of the sound source in simulation region space
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// returns location of the sound source in simulation region space
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glm::dvec3 const
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glm::dvec3
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sound_source::location() const {
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sound_source::location() const {
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if( m_owner == nullptr ) {
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if( m_owner == nullptr ) {
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@@ -920,7 +920,7 @@ sound_source::range( float const Range ) {
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}
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}
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// returns defined range of the sound
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// returns defined range of the sound
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float const
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float
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sound_source::range() const {
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sound_source::range() const {
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return m_range;
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return m_range;
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@@ -137,12 +137,12 @@ public:
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bool
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bool
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has_bookends() const;
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has_bookends() const;
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// returns location of the sound source in simulation region space
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// returns location of the sound source in simulation region space
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glm::dvec3 const
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glm::dvec3
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location() const;
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location() const;
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// returns defined range of the sound
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// returns defined range of the sound
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void
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void
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range( float const Range );
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range( float const Range );
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float const
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float
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range() const;
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range() const;
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// members
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// members
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@@ -15,12 +15,12 @@ namespace gl
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return id;
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return id;
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}
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}
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inline operator GLuint* const()
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inline operator GLuint*()
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{
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{
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return &id;
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return &id;
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}
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}
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inline operator const GLuint* const() const
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inline operator const GLuint*() const
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{
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{
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return &id;
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return &id;
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}
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}
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@@ -56,7 +56,7 @@ public:
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void
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void
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poll();
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poll();
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inline
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inline
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user_command const
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user_command
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command() const {
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command() const {
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return m_command; }
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return m_command; }
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bindingsetup_sequence&
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bindingsetup_sequence&
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@@ -110,7 +110,7 @@ private:
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return Value == 0 ? 1 : 0; }
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return Value == 0 ? 1 : 0; }
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// element access
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// element access
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inline
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inline
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auto element( element_handle const Element ) const -> basic_element const {
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auto element( element_handle const Element ) const -> basic_element {
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return m_elements[ Element - 1 ]; }
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return m_elements[ Element - 1 ]; }
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inline
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inline
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auto element( element_handle const Element ) -> basic_element & {
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auto element( element_handle const Element ) -> basic_element & {
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@@ -929,7 +929,7 @@ private:
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// plays provided sound from position of the radio
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// plays provided sound from position of the radio
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bool radio_message_played;
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bool radio_message_played;
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void radio_message( sound_source *Message, int const Channel );
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void radio_message( sound_source *Message, int const Channel );
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inline auto const RadioChannel() const { return Dynamic()->Mechanik ? Dynamic()->Mechanik->iRadioChannel : 1; }
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inline auto RadioChannel() const { return Dynamic()->Mechanik ? Dynamic()->Mechanik->iRadioChannel : 1; }
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inline auto &RadioChannel() { return Dynamic()->Mechanik->iRadioChannel; }
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inline auto &RadioChannel() { return Dynamic()->Mechanik->iRadioChannel; }
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inline TDynamicObject *Dynamic() { return DynamicObject; };
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inline TDynamicObject *Dynamic() { return DynamicObject; };
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inline TDynamicObject const *Dynamic() const { return DynamicObject; };
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inline TDynamicObject const *Dynamic() const { return DynamicObject; };
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