16
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 16:19:19 +02:00

Fragment color multiplied by ambient color instead of luminosity.

This commit is contained in:
stele
2020-03-09 19:05:23 +01:00
parent 879f3bb360
commit 3e7537d88c

View File

@@ -111,12 +111,15 @@ vec2 calc_headlights(light_s light, vec3 fragnormal)
vec3 apply_lights(vec3 fragcolor, vec3 fragnormal, vec3 texturecolor, float reflectivity, float specularity, float shadowtone)
{
fragcolor *= param[0].rgb;
vec3 emissioncolor = param[0].rgb * emission;
vec3 envcolor = envmap_color(fragnormal);
if(lights_count == 0U)
return (fragcolor + emissioncolor + envcolor * reflectivity) * texturecolor;
// fragcolor *= lights[0].intensity;
vec2 sunlight = calc_dir_light(lights[0], fragnormal);
float diffuseamount = (sunlight.x * param[1].x) * lights[0].intensity;