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pch migration to modules [wip]
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153
gl/ubo.cppm
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153
gl/ubo.cppm
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module;
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#include <cstddef>
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#include "glad/glad.h"
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export module eu07.gl.ubo;
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import eu07.glm;
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import eu07.gl.object;
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import eu07.gl.bindable;
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import eu07.gl.buffer;
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export {
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#define UBS_PAD(x) uint8_t PAD[x]
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namespace gl
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{
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class ubo : public buffer
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{
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int index;
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public:
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ubo(size_t size, int index, GLenum hint = GL_DYNAMIC_DRAW);
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void bind_uniform();
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void update(const uint8_t *data, int offset, GLsizeiptr size);
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template <typename T> void update(const T &data, size_t offset = 0)
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{
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update(reinterpret_cast<const uint8_t*>(&data), offset, sizeof(data));
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}
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};
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// layout std140
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// structs must match with GLSL
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// ordered to minimize padding
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#pragma pack(push, 1)
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const size_t MAX_TEXTURES = 8;
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const size_t ENVMAP_SIZE = 1024;
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const size_t MAX_CASCADES = 3;
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const size_t HELPER_TEXTURES = 4;
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const size_t SHADOW_TEX = MAX_TEXTURES + 0;
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const size_t ENV_TEX = MAX_TEXTURES + 1;
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const size_t HEADLIGHT_TEX = MAX_TEXTURES + 2;
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struct scene_ubs
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{
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glm::mat4 projection;
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glm::mat4 inv_view;
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glm::mat4 lightview[MAX_CASCADES];
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packed_vec3 cascade_end;
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float time;
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glm::vec4 rain_params;
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glm::vec4 wiper_pos;
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glm::vec4 wiper_timer_out;
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glm::vec4 wiper_timer_return;
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};
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static_assert(sizeof(scene_ubs) == 400, "bad size of ubs");
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const size_t MAX_PARAMS = 3;
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struct model_ubs
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{
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glm::mat4 modelview;
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glm::mat3x4 modelviewnormal;
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glm::vec4 param[MAX_PARAMS];
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glm::mat4 future;
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float opacity;
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float emission;
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float fog_density;
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float alpha_mult;
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float shadow_tone;
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UBS_PAD(12);
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void set_modelview(const glm::mat4 &mv)
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{
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modelview = mv;
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// normal matrix = transpose(inverse(modelview)). The modelview is
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// always affine, so its 3x3 normal matrix depends only on the
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// upper-left 3x3 block; inverting that mat3 directly is markedly
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// cheaper than a full mat4 inverse and yields an identical result
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// (for affine M, mat3(inverse(M)) == inverse(mat3(M))).
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modelviewnormal = glm::mat3x4(glm::transpose(glm::inverse(glm::mat3(mv))));
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}
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};
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static_assert(sizeof(model_ubs) == 208 + 16 * MAX_PARAMS, "bad size of ubs");
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// maximum number of instances per single GPU-instanced draw call.
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// 256 mat4 = 16 KiB, the guaranteed minimum UBO size. Bigger batches must split.
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const size_t MAX_INSTANCES_PER_BATCH = 256;
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struct instance_ubs
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{
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glm::mat4 instance_modelview[MAX_INSTANCES_PER_BATCH];
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};
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static_assert(sizeof(instance_ubs) == 64 * MAX_INSTANCES_PER_BATCH, "bad size of instance_ubs");
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struct light_element_ubs
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{
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enum type_e
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{
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SPOT = 0,
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POINT,
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DIR,
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HEADLIGHTS
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};
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packed_vec3 pos;
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type_e type;
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packed_vec3 dir;
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float in_cutoff;
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packed_vec3 color;
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float out_cutoff;
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float linear;
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float quadratic;
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float intensity;
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float ambient;
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glm::mat4 headlight_projection;
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glm::vec4 headlight_weights;
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};
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static_assert(sizeof(light_element_ubs) == 144, "bad size of ubs");
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const size_t MAX_LIGHTS = 8;
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struct light_ubs
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{
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packed_vec3 ambient;
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UBS_PAD(4);
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packed_vec3 fog_color;
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uint32_t lights_count;
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light_element_ubs lights[MAX_LIGHTS];
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};
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static_assert(sizeof(light_ubs) == 32 + sizeof(light_element_ubs) * MAX_LIGHTS, "bad size of ubs");
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#pragma pack(pop)
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}
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} // export
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