17
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-02 11:39:14 +01:00

pch migration to modules [wip]

This commit is contained in:
maj00r
2026-09-09 20:35:26 +02:00
parent c3007e3237
commit 3f7960aad5
350 changed files with 5958 additions and 3059 deletions

View File

@@ -1,4 +1,35 @@
/*
module;
#include "utilities/utilities_macros.h"
#include "glad/glad.h"
#include <GLFW/glfw3.h>
#include <algorithm>
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include <deque>
#include <istream>
#include <iterator>
#include <limits>
#include <map>
#include <ostream>
#include <string>
#include <tuple>
#include <vector>
#include "global_include/interfaces/ITexture_macros.h"
#include "utilities/Globals_macros.h"
module eu07.simcore;
import eu07.simulation.simulation;
import eu07.rendering.renderer;
import :mover;
import eu07.utilities.globals;
import eu07.glm;
import eu07.utilities.timer;
import eu07.scene.sn_utils;
import eu07.widgets.map_objects;
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
@@ -7,20 +38,7 @@ obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "scene/scene.h"
#include "simulation/simulation.h"
#include "utilities/Globals.h"
#include "vehicle/Camera.h"
#include "model/AnimModel.h"
#include "world/Event.h"
#include "world/EvLaunch.h"
#include "utilities/Timer.h"
#include "utilities/Logs.h"
#include "scene/sn_utils.h"
#include "rendering/renderer.h"
#include "widgets/map_objects.h"
namespace scene {

View File

@@ -1,4 +1,26 @@
/*
module;
#include <iosfwd>
#include <cmath>
#include <vector>
#include <deque>
#include <array>
#include <stack>
#include <unordered_set>
#include <unordered_map>
#include <map>
#include "utilities/utilities_macros.h"
export module eu07.simcore:scene;
import :fwd;
import eu07.input.command;
import eu07.utilities.parser;
import :scenenode;
import :track;
import :traction;
import eu07.utilities.utilities;
export {
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
@@ -7,27 +29,9 @@ obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <vector>
#include <deque>
#include <array>
#include <stack>
#include <unordered_set>
#include <unordered_map>
#include <map>
#include "utilities/parser.h"
#include "rendering/geometrybank.h"
#include "scene/scenenode.h"
#include "world/Track.h"
#include "world/Traction.h"
#include "audio/sound.h"
#include "input/command.h"
#include "utilities/utilities.h"
class opengl_renderer;
class opengl33_renderer;
namespace scene {
@@ -77,10 +81,6 @@ struct scratch_data {
// basic element of rudimentary partitioning scheme for the section. fixed size, no further subdivision
// TBD, TODO: replace with quadtree scheme?
class basic_cell {
friend opengl_renderer;
friend opengl33_renderer;
public:
// constructors
basic_cell() = default;
@@ -248,10 +248,6 @@ public:
// basic scene partitioning structure, holds terrain geometry and collection of cells
class basic_section {
friend opengl_renderer;
friend opengl33_renderer;
public:
// constructors
basic_section() = default;
@@ -364,10 +360,6 @@ public:
// top-level of scene spatial structure, holds collection of sections
class basic_region {
friend opengl_renderer;
friend opengl33_renderer;
public:
// constructors
basic_region();
@@ -496,3 +488,5 @@ extern std::map<std::string, basic_node *> Hierarchy;
} // scene
//---------------------------------------------------------------------------
} // export

View File

@@ -1,3 +1,17 @@
module;
#include <algorithm>
#include <cmath>
#include <iterator>
#include <typeinfo>
#include "utilities/Globals_macros.h"
module eu07.scene.sceneeditor;
import eu07.scene.scenenodegroups;
import eu07.utilities.utilities;
import eu07.simulation.simulation;
import eu07.simcore;
import eu07.utilities.globals;
import eu07.glm;
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
@@ -7,17 +21,7 @@ obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "scene/sceneeditor.h"
#include "scene/scenenodegroups.h"
#include "utilities/Globals.h"
#include "application/application.h"
#include "simulation/simulation.h"
#include "world/MemCell.h"
#include "vehicle/Camera.h"
#include "model/AnimModel.h"
#include "rendering/renderer.h"
namespace scene {

View File

@@ -6,10 +6,15 @@ distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
module;
#include <string>
export module eu07.scene.sceneeditor;
import eu07.glm;
import eu07.simcore;
export {
#pragma once
#include "scene/scenenode.h"
namespace scene {
@@ -62,3 +67,5 @@ private:
} // scene
//---------------------------------------------------------------------------
} // export

View File

@@ -1,4 +1,24 @@
/*
module;
#include "glad/glad.h"
#include <algorithm>
#include <cmath>
#include <cstddef>
#include <cstdlib>
#include <istream>
#include <iterator>
#include <limits>
#include <ostream>
#include <string>
#include <vector>
#include "global_include/interfaces/ITexture_macros.h"
module eu07.simcore;
import eu07.rendering.renderer;
import :mover;
import eu07.utilities.utilities;
import eu07.utilities.parser;
import eu07.scene.sn_utils;
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
@@ -7,14 +27,7 @@ obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "scene/scenenode.h"
#include "model/Model3d.h"
#include "rendering/renderer.h"
#include "utilities/parser.h"
#include "utilities/Logs.h"
#include "scene/sn_utils.h"
// stores content of the struct in provided output stream
void

View File

@@ -1,4 +1,22 @@
/*
module;
#include "global_include/interfaces/ITexture_macros.h"
#include <istream>
#include <ostream>
#include <string>
#include <vector>
export module eu07.simcore:scenenode;
import eu07.glm;
import :fwd;
import :model3d;
import eu07.rendering.geometrybank;
import eu07.utilities.parser;
import eu07.utilities.classes;
import eu07.model.vertex;
import eu07.utilities.uuid;
export {
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
@@ -7,15 +25,8 @@ obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <vector>
#include "utilities/Classes.h"
#include "model/material.h"
#include "model/vertex.h"
#include "rendering/geometrybank.h"
#include "../utilities/uuid.hpp"
struct lighting_data {
@@ -446,3 +457,5 @@ basic_node::group() const {
} // scene
//---------------------------------------------------------------------------
} // export

View File

@@ -1,3 +1,21 @@
module;
#include <algorithm>
#include "utilities/Globals_macros.h"
#include <cstddef>
#include <iterator>
#include <memory>
#include <ostream>
#include <string>
#include <typeinfo>
#include <unordered_map>
#include <utility>
#include "global_include/interfaces/ITexture_macros.h"
module eu07.scene.scenenodegroups;
import eu07.simulation.simulation;
import eu07.utilities.globals;
import eu07.simcore;
import eu07.widgets.map_objects;
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
@@ -7,14 +25,8 @@ obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "scene/scenenodegroups.h"
#include "world/Event.h"
#include "world/MemCell.h"
#include "model/AnimModel.h"
#include "widgets/map_objects.h"
namespace scene {

View File

@@ -6,11 +6,23 @@ distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
module;
#include <cstddef>
#include <ostream>
#include <stack>
#include <string>
#include <unordered_map>
#include <vector>
#include "global_include/interfaces/ITexture_macros.h"
export module eu07.scene.scenenodegroups;
import eu07.utilities.classes;
import eu07.simcore;
import eu07.widgets.map_objects;
export {
#pragma once
#include "scene/scenenode.h"
#include "widgets/map_objects.h"
namespace scene {
@@ -76,3 +88,5 @@ extern node_groups Groups;
} // scene
//---------------------------------------------------------------------------
} // export

View File

@@ -1,9 +1,14 @@
module;
#include <cstdint>
#include <istream>
#include <ostream>
module eu07.scene.sn_utils;
import eu07.glm;
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "stdafx.h"
#include "scene/sn_utils.h"
// sanity checks
static_assert(std::numeric_limits<double>::is_iec559, "IEEE754 required");

View File

@@ -1,8 +1,15 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
module;
#include <string>
#include <cstdint>
export module eu07.scene.sn_utils;
import eu07.glm;
export {
class sn_utils
{
@@ -35,3 +42,5 @@ public:
static void s_vec3(std::ostream&, glm::vec3 const &);
static void s_vec4(std::ostream&, glm::vec4 const &);
};
} // export