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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-18 14:59:19 +02:00

pch migration to modules [wip]

This commit is contained in:
maj00r
2026-09-09 20:35:26 +02:00
parent c3007e3237
commit 3f7960aad5
350 changed files with 5958 additions and 3059 deletions

71
scene/sceneeditor.cppm Normal file
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/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
module;
#include <string>
export module eu07.scene.sceneeditor;
import eu07.glm;
import eu07.simcore;
export {
namespace scene {
// TODO: move the snapshot to history stack
struct node_snapshot {
scene::basic_node *node;
std::string data;
node_snapshot( scene::basic_node *Node ) :
node( Node ) {
if( Node != nullptr ) {
Node->export_as_text( data ); } };
};
inline bool operator==( node_snapshot const &Left, node_snapshot const &Right ) { return Left.node == Right.node && Left.data == Right.data; }
inline bool operator!=( node_snapshot const &Left, node_snapshot const &Right ) { return !(Left == Right); }
class basic_editor {
public:
// methods
void
translate( scene::basic_node *Node, glm::dvec3 const &Location, bool const Snaptoground );
void
translate( scene::basic_node *Node, float const Offset );
void
rotate( scene::basic_node *Node, glm::vec3 const &Angle, float const Quantization );
private:
// methods
void
translate_node( scene::basic_node *Node, glm::dvec3 const &Location );
void
translate_node( scene::basic_node *Node, float const Offset );
void
translate_instance( TAnimModel *Instance, glm::dvec3 const &Location );
void
translate_instance( TAnimModel *Instance, float const Offset );
void
translate_memorycell( TMemCell *Memorycell, glm::dvec3 const &Location );
void
translate_memorycell( TMemCell *Memorycell, float const Offset );
void
rotate_node( scene::basic_node *Node, glm::vec3 const &Angle );
void
rotate_instance( TAnimModel *Instance, glm::vec3 const &Angle );
};
} // scene
//---------------------------------------------------------------------------
} // export