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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-28 22:47:28 +01:00

pch migration to modules [wip]

This commit is contained in:
maj00r
2026-09-09 20:35:26 +02:00
parent c3007e3237
commit 3f7960aad5
350 changed files with 5958 additions and 3059 deletions

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@@ -1,4 +1,26 @@
/*
module;
#include <GLFW/glfw3.h>
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <memory>
#include <sstream>
#include <string>
#include "utilities/Globals_macros.h"
#include "vehicle/DynObj_macros.h"
module eu07.simulation.simulation;
import eu07.utilities.logs;
import eu07.application.application;
import eu07.input.command;
import eu07.utilities.utilities;
import eu07.utilities.globals;
import eu07.simulation.simulationtime;
import eu07.simulation.simulationenvironment;
import eu07.simcore;
import eu07.rendering.lightarray;
import eu07.vehicle.train;
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
@@ -7,27 +29,7 @@ obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "simulation/simulation.h"
#include "simulation/simulationtime.h"
#include "simulation/simulationenvironment.h"
#include "utilities/Globals.h"
#include "world/Event.h"
#include "world/MemCell.h"
#include "world/Track.h"
#include "world/Traction.h"
#include "world/TractionPower.h"
#include "audio/sound.h"
#include "model/AnimModel.h"
#include "vehicle/DynObj.h"
#include "rendering/lightarray.h"
#include "rendering/particles.h"
#include "scene/scene.h"
#include "vehicle/Train.h"
#include "application/application.h"
#include "utilities/Logs.h"
#include "vehicle/Driver.h"
namespace simulation {

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@@ -1,4 +1,23 @@
/*
module;
#include <cstdint>
#include <memory>
#include <string>
export module eu07.simulation.simulation;
import eu07.utilities.classes;
import eu07.glm;
import eu07.audio.sound;
import eu07.rendering.lightarray;
import eu07.rendering.particles;
import eu07.scripting.lua;
import eu07.simulation.simulationstateserializer;
import eu07.simcore;
import eu07.vehicle.train;
#ifdef WITH_LUA
#endif
export {
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
@@ -7,16 +26,9 @@ obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "simulation/simulationstateserializer.h"
#include "utilities/Classes.h"
#include "world/Event.h"
#include "vehicle/Train.h"
#include "rendering/particles.h"
#ifdef WITH_LUA
#include "scripting/lua.h"
#endif
namespace simulation {
@@ -80,7 +92,6 @@ extern instance_table Instances;
extern vehicle_table Vehicles;
extern train_table Trains;
extern light_array Lights;
extern sound_table Sounds;
extern particle_manager Particles;
#ifdef WITH_LUA
extern lua Lua;
@@ -92,8 +103,9 @@ extern TTrain *Train;
extern uint16_t prev_train_id;
extern bool is_ready;
struct deserializer_state;
} // simulation
//---------------------------------------------------------------------------
} // export

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@@ -1,4 +1,20 @@
/*
module;
#include <algorithm>
#include <cmath>
#include <iterator>
#include <string>
#include <utility>
#include <vector>
#include "utilities/Globals_macros.h"
module eu07.simulation.simulationenvironment;
import eu07.simcore;
import eu07.utilities.color;
import eu07.utilities.utilities;
import eu07.utilities.globals;
import eu07.simulation.simulationsounds;
import eu07.utilities.timer;
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
@@ -7,12 +23,7 @@ obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "simulation/simulationenvironment.h"
#include "simulation/simulationsounds.h"
#include "utilities/Globals.h"
#include "utilities/Timer.h"
namespace simulation {

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@@ -1,4 +1,16 @@
/*
module;
export module eu07.simulation.simulationenvironment;
import eu07.audio.sound;
import eu07.environment.moon;
import eu07.environment.sky;
import eu07.environment.skydome;
import eu07.environment.stars;
import eu07.environment.sun;
import eu07.rendering.precipitation;
import eu07.glm;
export {
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
@@ -7,25 +19,11 @@ obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "environment/sky.h"
#include "environment/sun.h"
#include "environment/moon.h"
#include "environment/stars.h"
#include "environment/skydome.h"
#include "rendering/precipitation.h"
#include "audio/sound.h"
class opengl_renderer;
class opengl33_renderer;
// wrapper for environment elements -- sky, sun, stars, clouds etc
class world_environment {
friend opengl_renderer;
friend opengl33_renderer;
public:
// methods
void init();
@@ -80,13 +78,18 @@ private:
// methods
void update_wind();
// members
public:
// The renderers reach straight into these; they used to be friends, but a friend
// declaration would make this module the first declarer of classes defined in the
// renderer modules, which C++20 modules reject. Same treatment as in sky/stars.
CSkyDome m_skydome;
cStars m_stars;
cSun m_sun;
cMoon m_moon;
float m_lightintensity { 1.f };
TSky m_clouds;
basic_precipitation m_precipitation;
private:
float m_lightintensity { 1.f };
sound_source m_rainsound { sound_placement::external, -1 };
basic_wind m_wind;
};
@@ -98,3 +101,5 @@ extern world_environment Environment;
} // simulation
//---------------------------------------------------------------------------
} // export

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@@ -1,4 +1,7 @@
/*
module;
module eu07.simulation.simulationsounds;
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
@@ -7,8 +10,6 @@ obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "simulation/simulationsounds.h"
namespace simulation {

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@@ -1,4 +1,11 @@
/*
module;
#include <string>
#include <unordered_map>
export module eu07.simulation.simulationsounds;
import eu07.audio.sound;
export {
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
@@ -7,9 +14,7 @@ obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "audio/sound.h"
namespace simulation {
@@ -21,3 +26,5 @@ extern sound_table Sounds;
} // simulation
//---------------------------------------------------------------------------
} // export

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@@ -1,4 +1,37 @@
/*
module;
#include <chrono>
#include <functional>
#include <vector>
#include <algorithm>
#include <cmath>
#include <cstddef>
#include <cstdlib>
#include <memory>
#include <string>
#include "global_include/interfaces/ITexture_macros.h"
#include "utilities/Globals_macros.h"
#include "vehicle/DynObj_macros.h"
#include "utilities/crashreporter_macros.h"
module eu07.simulation.simulationstateserializer;
import eu07.utilities.utilities;
import eu07.utilities.classes;
import eu07.glm;
import eu07.utilities.globals;
import eu07.simulation.simulation;
import eu07.simulation.simulationtime;
import eu07.simulation.simulationsounds;
import eu07.simulation.simulationenvironment;
import eu07.scene.scenenodegroups;
import eu07.rendering.particles;
import eu07.simcore;
import eu07.rendering.lightarray;
import eu07.application.application;
import eu07.rendering.renderer;
import eu07.utilities.logs;
import eu07.editor.editorterrainstreamer;
import eu07.utilities.crashreporter;
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
@@ -7,27 +40,7 @@ obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "simulation/simulationstateserializer.h"
#include "utilities/Globals.h"
#include "simulation/simulation.h"
#include "simulation/simulationtime.h"
#include "simulation/simulationsounds.h"
#include "simulation/simulationenvironment.h"
#include "scene/scenenodegroups.h"
#include "rendering/particles.h"
#include "world/Event.h"
#include "world/MemCell.h"
#include "vehicle/Driver.h"
#include "vehicle/DynObj.h"
#include "model/AnimModel.h"
#include "rendering/lightarray.h"
#include "world/TractionPower.h"
#include "application/application.h"
#include "rendering/renderer.h"
#include "utilities/Logs.h"
#include "editor/editorTerrainStreamer.hpp"
namespace simulation {

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@@ -6,11 +6,20 @@ distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
module;
#include <functional>
#include <unordered_map>
#include <memory>
export module eu07.simulation.simulationstateserializer;
import eu07.glm;
import eu07.audio.sound;
import eu07.utilities.parser;
import eu07.simcore;
export {
#pragma once
#include "utilities/parser.h"
#include "scene/scene.h"
namespace simulation {
@@ -94,3 +103,5 @@ private:
} // simulation
//---------------------------------------------------------------------------
} // export

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@@ -1,4 +1,16 @@
/*
module;
#include <cstring>
#include <algorithm>
#include "winheaders.h"
#include <ctime>
#include <cmath>
#include "utilities/Globals_macros.h"
#include "utilities/utilities_macros.h"
module eu07.simulation.simulationtime;
import eu07.utilities.globals;
import eu07.utilities.utilities;
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
@@ -7,11 +19,7 @@ obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "simulation/simulationtime.h"
#include "utilities/Globals.h"
#include "utilities/utilities.h"
namespace simulation {

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@@ -1,4 +1,11 @@
/*
module;
#include <string>
#include "winheaders.h"
export module eu07.simulation.simulationtime;
export {
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
@@ -7,11 +14,8 @@ obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <string>
#include "winheaders.h"
// wrapper for scenario time
class scenario_time {
@@ -87,3 +91,5 @@ extern scenario_time Time;
} // simulation
//---------------------------------------------------------------------------
} // export