16
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-23 00:29:19 +02:00

merge (with bugs)

This commit is contained in:
VB
2017-04-24 19:08:08 +02:00
53 changed files with 2340 additions and 2233 deletions

View File

@@ -78,11 +78,12 @@ double Global::pCameraRotation;
double Global::pCameraRotationDeg;
std::vector<vector3> Global::FreeCameraInit;
std::vector<vector3> Global::FreeCameraInitAngle;
double Global::fFogStart = 1700;
double Global::fFogEnd = 2000;
float Global::Background[3] = {0.2f, 0.4f, 0.33f};
GLfloat Global::AtmoColor[] = {0.423f, 0.702f, 1.0f};
GLfloat Global::FogColor[] = {0.6f, 0.7f, 0.8f};
double Global::fFogStart = 1700;
double Global::fFogEnd = 2000;
float Global::Overcast{ 0.1f }; // NOTE: all this weather stuff should be moved elsewhere
#ifdef EU07_USE_OLD_LIGHTING_MODEL
GLfloat Global::ambientDayLight[] = {0.40f, 0.40f, 0.45f, 1.0f}; // robocze
GLfloat Global::diffuseDayLight[] = {0.55f, 0.54f, 0.50f, 1.0f};
@@ -134,7 +135,6 @@ int Global::iDefaultFiltering = 9; // domyślne rozmywanie tekstur TGA bez alfa
int Global::iBallastFiltering = 9; // domyślne rozmywanie tekstur podsypki
int Global::iRailProFiltering = 5; // domyślne rozmywanie tekstur szyn
int Global::iDynamicFiltering = 5; // domyślne rozmywanie tekstur pojazdów
bool Global::bUseVBO = true; // czy jest VBO w karcie graficznej (czy użyć)
std::string Global::LastGLError;
GLint Global::iMaxTextureSize = 4096; // maksymalny rozmiar tekstury
bool Global::bSmoothTraction = false; // wygładzanie drutów starym sposobem
@@ -480,13 +480,6 @@ void Global::ConfigParse(cParser &Parser)
Parser.getTokens( 1, false );
Parser >> Global::AnisotropicFiltering;
}
else if( token == "usevbo" )
{
/*
Parser.getTokens();
Parser >> Global::bUseVBO;
*/
}
else if (token == "feedbackmode")
{