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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 11:39:19 +02:00

merge (with bugs)

This commit is contained in:
VB
2017-04-24 19:08:08 +02:00
53 changed files with 2340 additions and 2233 deletions

68
World.h
View File

@@ -15,24 +15,65 @@ http://mozilla.org/MPL/2.0/.
#include "Ground.h"
#include "sky.h"
#include "sun.h"
#include "moon.h"
#include "stars.h"
#include "skydome.h"
#include "mczapkie/mover.h"
#include "renderer.h"
// wrapper for simulation time
class simulation_time {
public:
simulation_time() { m_time.wHour = 10; m_time.wMinute = 30; }
void
init();
void
update( double const Deltatime );
SYSTEMTIME &
data() { return m_time; }
SYSTEMTIME const &
data() const { return m_time; }
double
second() const { return ( m_time.wMilliseconds * 0.001 + m_time.wSecond ); }
int
year_day() const { return m_yearday; }
int
julian_day() const;
private:
// calculates day of year from given date
int
yearday( int Day, int const Month, int const Year );
// calculates day and month from given day of year
void
daymonth( WORD &Day, WORD &Month, WORD const Year, WORD const Yearday );
SYSTEMTIME m_time;
int m_yearday;
char m_monthdaycounts[ 2 ][ 13 ];
};
namespace Simulation {
extern simulation_time Time;
}
// wrapper for environment elements -- sky, sun, stars, clouds etc
class world_environment {
friend opengl_renderer;
public:
void init();
void update();
void render();
void time( int const Hour = -1, int const Minute = -1, int const Second = -1 );
private:
CSkyDome m_skydome;
cStars m_stars;
cSun m_sun;
cMoon m_moon;
TSky m_clouds;
};
@@ -45,11 +86,19 @@ class TWorld
void FollowView(bool wycisz = true);
void DistantView( bool const Near = false );
public:
public:
// types
// constructors
TWorld();
// destructor
~TWorld();
// methods
bool Init( GLFWwindow *w );
bool InitPerformed() { return m_init; }
GLFWwindow *window;
GLvoid glPrint(std::string const &Text);
void OnKeyDown(int cKey);
void OnKeyUp(int cKey);
// void UpdateWindow();
@@ -59,19 +108,14 @@ class TWorld
void TrainDelete(TDynamicObject *d = NULL);
// switches between static and dynamic daylight calculation
void ToggleDaylight();
TWorld();
~TWorld();
// double Aspect;
private:
std::string OutText1; // teksty na ekranie
std::string OutText2;
std::string OutText3;
std::string OutText4;
private:
void Update_Environment();
void Update_Camera( const double Deltatime );
void Update_UI();
void ResourceSweep();
void Render_Cab();
TCamera Camera;
TGround Ground;
world_environment Environment;