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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-05 15:42:31 +01:00

refactor(editor): the layouts laid from a free end (arc then straight, straight then arc, arc, straight) and the transition curve out of a curved neighbour in editor_track; joining and laying through points share the eased ends, the room check and the assembly of the pieces instead of two copies

This commit is contained in:
maj00r
2026-10-11 22:09:53 +02:00
parent c5ac698702
commit 4030797b21
4 changed files with 221 additions and 191 deletions

View File

@@ -1137,13 +1137,7 @@ class editor_mode : public application_mode, private editor_track::observer
// adds a straight (Side 0) or a curve to the left (1) or the right (-1) at the free end of the selected track // adds a straight (Side 0) or a curve to the left (1) or the right (-1) at the free end of the selected track
void extend_add(int const Side); void extend_add(int const Side);
void render_extend_ui(); void render_extend_ui();
enum class track_layout using track_layout = editor_track::layout;
{
arc_straight,
straight_arc,
arc,
straight
};
track_layout m_track_layout{track_layout::arc_straight}; track_layout m_track_layout{track_layout::arc_straight};
double m_join_radius{0.0}; double m_join_radius{0.0};
int m_join_variant{0}; int m_join_variant{0};
@@ -1154,7 +1148,6 @@ class editor_mode : public application_mode, private editor_track::observer
std::string track_shaping(bool const Joined) const; std::string track_shaping(bool const Joined) const;
void render_layout_combo(); void render_layout_combo();
double design_speed(TTrack const *From, TTrack const *To) const; double design_speed(TTrack const *From, TTrack const *To) const;
std::vector<segment_data> layout_pieces(glm::dvec3 const &Point, glm::dvec2 const &Direction, double const Grade, glm::dvec3 const &Mouse, double const Radius) const;
std::vector<segment_data> join_pieces(TTrack const *From, editor_track::point_ref const &Frompoint, glm::dvec3 const &Start, glm::dvec2 const &Direction, editor_track::snap_target const &End, double &Length, std::vector<segment_data> join_pieces(TTrack const *From, editor_track::point_ref const &Frompoint, glm::dvec3 const &Start, glm::dvec2 const &Direction, editor_track::snap_target const &End, double &Length,
std::string &Error) const; std::string &Error) const;
double m_extend_length{25.0}; double m_extend_length{25.0};

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@@ -105,74 +105,31 @@ double const kJointRange{400.0}; // the ends of the paths are drawn for the trac
ImU32 const kJointColor{IM_COL32(255, 255, 255, 200)}; ImU32 const kJointColor{IM_COL32(255, 255, 255, 200)};
int const kRailCategory{1}; int const kRailCategory{1};
// the curve a track ends with at Joint, as it goes on beyond the joint, and a transition curve leading out of it to the straight std::optional<alignment::join_result> eased_join(alignment::join_request const &Request, editor_track::easing const &In, editor_track::easing const &Out)
struct easing
{ {
double curvature{0.0}; // positive turning from x towards z if (In.pieces.empty() && Out.pieces.empty())
double length{0.0}; return std::nullopt;
glm::dvec3 end{0.0}; auto middle{Request};
glm::dvec2 direction{0.0}; if (false == In.pieces.empty())
std::vector<segment_data> pieces; {
}; middle.start.position = In.end;
middle.start.direction = In.direction;
easing ease_out_of(TTrack const &Neighbour, glm::dvec3 const &Joint, double const Grade, double const Speed, alignment::limits const &Limits) middle.start.roll = In.pieces.back().rolls[1];
{ }
easing result; if (false == Out.pieces.empty())
for (auto const &path : Neighbour.m_paths) {
for (auto const atend : {false, true}) middle.end.position = Out.end;
{ middle.end.direction = -Out.direction;
if (glm::distance(path.points[atend ? segment_data::point::end : segment_data::point::start], Joint) > 0.05) middle.end.roll = -Out.pieces.back().rolls[1];
continue; }
if (false == has_controls(path)) if (false == editor_track::eases_room(In, Out, Request.start.position, Request.start.direction, Request.end.position, Request.end.direction))
return result; return std::nullopt;
bezier const curve{path}; auto eased{alignment::join(middle)};
auto const first{curve.first(atend ? 1.0 : 0.0)}; if (eased.kind == alignment::join_kind::none || eased.kind == alignment::join_kind::bezier)
auto const second{curve.second(atend ? 1.0 : 0.0)}; return std::nullopt;
auto const speed{std::hypot(first.x, first.z)}; eased.length = editor_track::eased_length(In, eased.length, Out);
if (speed < 1e-9) eased.pieces = editor_track::eased_pieces(In, eased.pieces, Out);
return result; return eased;
auto curvature{(first.x * second.z - first.z * second.x) / (speed * speed * speed)};
glm::dvec2 direction{first.x / speed, first.z / speed};
double roll{path.rolls[1]};
if (false == atend)
{
curvature = -curvature;
direction = -direction;
roll = -path.rolls[0];
}
result.curvature = curvature;
if (std::abs(curvature) < 1e-4)
return result;
result.length = std::max(20.0, alignment::recommend(Speed, 1.0 / std::abs(curvature), Limits).transition);
auto const count{static_cast<int>(std::ceil(result.length / 10.0))};
auto const piece{result.length / count};
glm::dvec3 point{Joint};
for (int i = 0; i < count; ++i)
{
segment_data part;
part.points[segment_data::point::start] = point;
auto const from{direction};
int const steps{static_cast<int>(std::ceil(piece / 0.05))};
auto const step{piece / steps};
for (int j = 0; j < steps; ++j)
{
auto const along{i * piece + (j + 0.5) * step};
auto const angle{curvature * (1.0 - along / result.length) * step};
auto const half{turned(direction, angle * 0.5)};
point += glm::dvec3{half.x * step, Grade * step, half.y * step};
direction = turned(direction, angle);
}
part.points[segment_data::point::end] = point;
part.points[segment_data::point::control1] = glm::dvec3{from.x, Grade, from.y} * (piece / 3.0);
part.points[segment_data::point::control2] = -glm::dvec3{direction.x, Grade, direction.y} * (piece / 3.0);
part.rolls = {static_cast<float>(roll * (1.0 - i * piece / result.length)), static_cast<float>(roll * (1.0 - (i + 1) * piece / result.length))};
result.pieces.push_back(part);
}
result.end = point;
result.direction = direction;
return result;
}
return result;
} }
// curvature of the shape at Chainage, positive turning from x towards z // curvature of the shape at Chainage, positive turning from x towards z
@@ -4357,73 +4314,11 @@ std::vector<segment_data> editor_mode::extend_pieces() const
auto radius{m_lay.radius}; auto radius{m_lay.radius};
if (auto const values{typed_values()}; false == values.empty() && (m_track_layout == track_layout::arc_straight || m_track_layout == track_layout::straight_arc) && std::abs(values[0]) >= 1.0) if (auto const values{typed_values()}; false == values.empty() && (m_track_layout == track_layout::arc_straight || m_track_layout == track_layout::straight_arc) && std::abs(values[0]) >= 1.0)
radius = std::abs(values[0]); radius = std::abs(values[0]);
auto pieces{layout_pieces(tool.point, tool.direction, tool.grade, tool.mouse, radius)}; auto pieces{editor_track::layout_pieces(m_track_layout, tool.point, tool.direction, tool.grade, tool.mouse, radius)};
follow_ground(pieces, tool.point.y, tool.grade, tool.mouse.y, std::numeric_limits<double>::quiet_NaN(), tool.track); follow_ground(pieces, tool.point.y, tool.grade, tool.mouse.y, std::numeric_limits<double>::quiet_NaN(), tool.track);
return pieces; return pieces;
} }
std::vector<segment_data> editor_mode::layout_pieces(glm::dvec3 const &Point, glm::dvec2 const &Direction, double const Grade, glm::dvec3 const &Mouse, double const Radius) const
{
glm::dvec2 const offset{Mouse.x - Point.x, Mouse.z - Point.z};
auto const along{glm::dot(offset, Direction)};
auto const lateral{cross(Direction, offset)};
auto const chord{glm::length(offset)};
if (chord < 0.5)
return {};
if (m_track_layout == track_layout::straight)
return straight_piece(Point, Direction, Grade, along);
if (m_track_layout == track_layout::arc || std::abs(lateral) < 0.005 * chord + 0.05)
return arc_through(Point, Direction, Grade, offset);
int const side{lateral > 0.0 ? 1 : -1};
glm::dvec2 const normal{-Direction.y * side, Direction.x * side};
auto const radius{std::max(1.0, Radius)};
if (radius >= chord * chord / (2.0 * std::abs(lateral)))
return arc_through(Point, Direction, Grade, offset);
if (m_track_layout == track_layout::arc_straight)
{
auto const centre{plan_of(Point) + normal * radius};
auto const towards{plan_of(Mouse) - centre};
auto const distance{glm::length(towards)};
auto const spread{std::acos(std::clamp(radius / distance, -1.0, 1.0))};
auto const radial0{plan_of(Point) - centre};
double rest{-1.0};
double angle{0.0};
for (auto const sign : {1.0, -1.0})
{
auto const radial{turned(towards / distance, sign * spread) * radius};
auto turn{side * signed_angle(radial0, radial)};
if (turn < 0.0)
turn += 2.0 * glm::pi<double>();
auto const heading{turned(Direction, side * turn)};
auto const remaining{glm::dot(plan_of(Mouse) - centre - radial, heading)};
if (remaining > 0.0 && (rest < 0.0 || turn < angle))
{
rest = remaining;
angle = turn;
}
}
if (rest < 0.0 || angle > glm::pi<double>())
return {};
auto pieces{arc_pieces(Point, Direction, Grade, radius, angle, side)};
auto const tail{straight_piece(pieces.back().points[segment_data::point::end], turned(Direction, side * angle), Grade, rest)};
pieces.insert(pieces.end(), tail.begin(), tail.end());
return pieces;
}
auto const across{radius - std::abs(lateral)};
if (std::abs(lateral) > 2.0 * radius)
return arc_through(Point, Direction, Grade, offset);
auto const lead{along - std::sqrt(std::max(0.0, radius * radius - across * across))};
if (lead < 0.5)
return arc_through(Point, Direction, Grade, offset);
auto const angle{2.0 * std::atan2(std::abs(lateral), along - lead)};
if (angle > glm::pi<double>())
return {};
auto pieces{straight_piece(Point, Direction, Grade, lead)};
auto const arc{arc_pieces(pieces.back().points[segment_data::point::end], Direction, Grade, radius, angle, side)};
pieces.insert(pieces.end(), arc.begin(), arc.end());
return pieces;
}
double editor_mode::design_speed(TTrack const *From, TTrack const *To) const double editor_mode::design_speed(TTrack const *From, TTrack const *To) const
{ {
double speed{0.0}; double speed{0.0};
@@ -4461,39 +4356,10 @@ std::vector<segment_data> editor_mode::join_pieces(TTrack const *From, editor_tr
if (m_lay.transitions && result.kind != alignment::join_kind::straight && result.kind != alignment::join_kind::arc && glm::length(request.end.direction) > 1e-9) if (m_lay.transitions && result.kind != alignment::join_kind::straight && result.kind != alignment::join_kind::arc && glm::length(request.end.direction) > 1e-9)
{ {
auto const grade{(End.position.y - Start.y) / std::max(1.0, plan_distance(Start, End.position))}; auto const grade{(End.position.y - Start.y) / std::max(1.0, plan_distance(Start, End.position))};
auto const in{From != nullptr && From->eType == tt_Normal ? ease_out_of(*From, Start, grade, request.speed, request.norms) : easing{}}; auto const in{From != nullptr && From->eType == tt_Normal ? editor_track::ease_out_of(*From, Start, grade, request.speed, request.norms) : editor_track::easing{}};
auto const out{End.track != nullptr && End.track->eType == tt_Normal ? ease_out_of(*End.track, End.position, -grade, request.speed, request.norms) : easing{}}; auto const out{End.track != nullptr && End.track->eType == tt_Normal ? editor_track::ease_out_of(*End.track, End.position, -grade, request.speed, request.norms) : editor_track::easing{}};
if (false == in.pieces.empty() || false == out.pieces.empty()) if (auto eased{eased_join(request, in, out)})
{ result = std::move(*eased);
auto middle{request};
if (false == in.pieces.empty())
{
middle.start.position = in.end;
middle.start.direction = in.direction;
middle.start.roll = in.pieces.back().rolls[1];
}
if (false == out.pieces.empty())
{
middle.end.position = out.end;
middle.end.direction = -out.direction;
middle.end.roll = -out.pieces.back().rolls[1];
}
auto const gap{plan_of(middle.end.position) - plan_of(middle.start.position)};
if (glm::length(gap) > 5.0 && glm::dot(glm::normalize(middle.start.direction), gap) > 0.0 && glm::dot(glm::normalize(middle.end.direction), gap) > 0.0)
{
auto eased{alignment::join(middle)};
if (eased.kind != alignment::join_kind::none && eased.kind != alignment::join_kind::bezier)
{
std::vector<segment_data> pieces{in.pieces};
pieces.insert(pieces.end(), eased.pieces.begin(), eased.pieces.end());
for (auto piece{out.pieces.rbegin()}; piece != out.pieces.rend(); ++piece)
pieces.push_back(reversed(*piece));
eased.pieces = std::move(pieces);
eased.length += (in.pieces.empty() ? 0.0 : in.length) + (out.pieces.empty() ? 0.0 : out.length);
result = std::move(eased);
}
}
}
} }
Length = result.length; Length = result.length;
Error = result.kind == alignment::join_kind::bezier ? std::string{STR_C("No curve fits between the ends, they are joined with a free curve")} : std::string{}; Error = result.kind == alignment::join_kind::bezier ? std::string{STR_C("No curve fits between the ends, they are joined with a free curve")} : std::string{};
@@ -4700,7 +4566,7 @@ std::vector<segment_data> editor_mode::lay_pieces(std::vector<glm::dvec3> const
if (tool.start.track != nullptr) if (tool.start.track != nullptr)
{ {
auto const grade{-grade_of(tool.start.direction)}; auto const grade{-grade_of(tool.start.direction)};
pieces = layout_pieces(Points[0], glm::normalize(leaving), grade, Points[1], tool.radius); pieces = editor_track::layout_pieces(m_track_layout, Points[0], glm::normalize(leaving), grade, Points[1], tool.radius);
follow_ground(pieces, Points[0].y, grade, Points[1].y, std::numeric_limits<double>::quiet_NaN(), tool.start.track); follow_ground(pieces, Points[0].y, grade, Points[1].y, std::numeric_limits<double>::quiet_NaN(), tool.start.track);
} }
else if (End.track == nullptr) else if (End.track == nullptr)
@@ -4711,7 +4577,7 @@ std::vector<segment_data> editor_mode::lay_pieces(std::vector<glm::dvec3> const
} }
else if (glm::length(plan_of(End.direction)) > 1e-6) else if (glm::length(plan_of(End.direction)) > 1e-6)
{ {
auto const back{layout_pieces(End.position, glm::normalize(-plan_of(End.direction)), -grade_of(End.direction), Points[0], tool.radius)}; auto const back{editor_track::layout_pieces(m_track_layout, End.position, glm::normalize(-plan_of(End.direction)), -grade_of(End.direction), Points[0], tool.radius)};
for (auto piece{back.rbegin()}; piece != back.rend(); ++piece) for (auto piece{back.rbegin()}; piece != back.rend(); ++piece)
pieces.push_back(reversed(*piece)); pieces.push_back(reversed(*piece));
follow_ground(pieces, Points[0].y, std::numeric_limits<double>::quiet_NaN(), End.position.y, grade_of(End.direction), End.track); follow_ground(pieces, Points[0].y, std::numeric_limits<double>::quiet_NaN(), End.position.y, grade_of(End.direction), End.track);
@@ -4744,22 +4610,16 @@ std::vector<segment_data> editor_mode::lay_pieces(std::vector<glm::dvec3> const
auto const grade{(Points.back().y - Points.front().y) / std::max(1.0, plan_distance(Points.front(), Points.back()))}; auto const grade{(Points.back().y - Points.front().y) / std::max(1.0, plan_distance(Points.front(), Points.back()))};
auto const eased = [&](editor_track::snap_target const &Joint, double const Chainage, double const Sign) { auto const eased = [&](editor_track::snap_target const &Joint, double const Chainage, double const Sign) {
if (Joint.track == nullptr || Joint.track->eType != tt_Normal) if (Joint.track == nullptr || Joint.track->eType != tt_Normal)
return easing{}; return editor_track::easing{};
auto result{ease_out_of(*Joint.track, Joint.position, grade * Sign, design.speed, design.norms)}; auto result{editor_track::ease_out_of(*Joint.track, Joint.position, grade * Sign, design.speed, design.norms)};
auto const own{Sign * curvature_at(shape, Chainage)}; auto const own{Sign * curvature_at(shape, Chainage)};
if (std::abs(own - result.curvature) <= 0.05 * std::abs(result.curvature)) if (std::abs(own - result.curvature) <= 0.05 * std::abs(result.curvature))
result.pieces.clear(); result.pieces.clear();
return result; return result;
}; };
auto const in{tool.transitions ? eased(tool.start, 0.0, 1.0) : easing{}}; auto const in{tool.transitions ? eased(tool.start, 0.0, 1.0) : editor_track::easing{}};
auto const out{tool.transitions ? eased(End, shape.length, -1.0) : easing{}}; auto const out{tool.transitions ? eased(End, shape.length, -1.0) : editor_track::easing{}};
auto const room = [&]() { if ((false == in.pieces.empty() || false == out.pieces.empty()) && editor_track::eases_room(in, out, Points.front(), design.start_direction, Points.back(), design.end_direction))
auto const from{in.pieces.empty() ? Points.front() : in.end};
auto const to{out.pieces.empty() ? Points.back() : out.end};
auto const gap{plan_of(to) - plan_of(from)};
return glm::length(gap) > 5.0 && glm::dot(in.pieces.empty() ? design.start_direction : in.direction, gap) > 0.0 && glm::dot(out.pieces.empty() ? design.end_direction : -out.direction, gap) > 0.0;
};
if ((false == in.pieces.empty() || false == out.pieces.empty()) && room())
{ {
auto points{Points}; auto points{Points};
auto starting{design.start_direction}; auto starting{design.start_direction};
@@ -4778,14 +4638,9 @@ std::vector<segment_data> editor_mode::lay_pieces(std::vector<glm::dvec3> const
auto const easedshape{lay_shape(points, starting, ending, easeddesign)}; auto const easedshape{lay_shape(points, starting, ending, easeddesign)};
if (easedshape.valid) if (easedshape.valid)
{ {
auto result{in.pieces}; Length = editor_track::eased_length(in, easedshape.length, out);
auto const middle{alignment::pieces(easedshape, easeddesign, count(easedshape, easeddesign))};
result.insert(result.end(), middle.begin(), middle.end());
for (auto piece{out.pieces.rbegin()}; piece != out.pieces.rend(); ++piece)
result.push_back(reversed(*piece));
Length = easedshape.length + (in.pieces.empty() ? 0.0 : in.length) + (out.pieces.empty() ? 0.0 : out.length);
Error = easedshape.warnings.empty() ? std::string{} : easedshape.warnings.front(); Error = easedshape.warnings.empty() ? std::string{} : easedshape.warnings.front();
return result; return editor_track::eased_pieces(in, alignment::pieces(easedshape, easeddesign, count(easedshape, easeddesign)), out);
} }
Error = STR("The curvature changes abruptly where the track joins, there's no room for a transition curve") + (easedshape.errors.empty() ? std::string{} : ": " + easedshape.errors.front()); Error = STR("The curvature changes abruptly where the track joins, there's no room for a transition curve") + (easedshape.errors.empty() ? std::string{} : ": " + easedshape.errors.front());
} }

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@@ -152,6 +152,29 @@ class editor_track
}; };
static middle_point middle(TTrack const &Track); static middle_point middle(TTrack const &Track);
enum class layout
{
arc_straight,
straight_arc,
arc,
straight
};
static std::vector<segment_data> layout_pieces(layout const Kind, glm::dvec3 const &Point, glm::dvec2 const &Direction, double const Grade, glm::dvec3 const &Target, double const Radius);
// the curve a track ends with at Joint, as it goes on beyond the joint, and a transition curve leading out of it to the straight
struct easing
{
double curvature{0.0}; // positive turning from x towards z
double length{0.0};
glm::dvec3 end{0.0};
glm::dvec2 direction{0.0};
std::vector<segment_data> pieces;
};
static easing ease_out_of(TTrack const &Neighbour, glm::dvec3 const &Joint, double const Grade, double const Speed, alignment::limits const &Limits);
static bool eases_room(easing const &In, easing const &Out, glm::dvec3 const &Start, glm::dvec2 const &Startdirection, glm::dvec3 const &End, glm::dvec2 const &Enddirection);
static std::vector<segment_data> eased_pieces(easing const &In, std::vector<segment_data> const &Middle, easing const &Out);
static double eased_length(easing const &In, double const Middle, easing const &Out);
struct edit struct edit
{ {
std::vector<std::pair<TTrack *, state>> states; std::vector<std::pair<TTrack *, state>> states;

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@@ -21,6 +21,8 @@ namespace
{ {
using geometry::arc_pieces; using geometry::arc_pieces;
using geometry::arc_through;
using geometry::has_controls;
using geometry::bezier; using geometry::bezier;
using geometry::cross; using geometry::cross;
using geometry::grade_of; using geometry::grade_of;
@@ -29,6 +31,7 @@ using geometry::plan_of;
using geometry::reversed; using geometry::reversed;
using geometry::signed_angle; using geometry::signed_angle;
using geometry::straight_piece; using geometry::straight_piece;
using geometry::turned;
std::vector<segment_data> scaled(segment_data const &Path, bool const Atend, double const Length, double const Original) std::vector<segment_data> scaled(segment_data const &Path, bool const Atend, double const Length, double const Original)
{ {
@@ -57,6 +60,89 @@ void spread_rolls(std::vector<segment_data> &Pieces, segment_data const &Path, d
} }
} }
std::vector<segment_data> arc_then_straight(glm::dvec3 const &Point, glm::dvec2 const &Direction, double const Grade, glm::dvec3 const &Target, double const Radius, int const Side)
{
glm::dvec2 const normal{-Direction.y * Side, Direction.x * Side};
auto const centre{plan_of(Point) + normal * Radius};
auto const towards{plan_of(Target) - centre};
auto const distance{glm::length(towards)};
auto const spread{std::acos(std::clamp(Radius / distance, -1.0, 1.0))};
auto const radial0{plan_of(Point) - centre};
double rest{-1.0};
double angle{0.0};
for (auto const sign : {1.0, -1.0})
{
auto const radial{turned(towards / distance, sign * spread) * Radius};
auto turn{Side * signed_angle(radial0, radial)};
if (turn < 0.0)
turn += 2.0 * glm::pi<double>();
auto const heading{turned(Direction, Side * turn)};
auto const remaining{glm::dot(plan_of(Target) - centre - radial, heading)};
if (remaining > 0.0 && (rest < 0.0 || turn < angle))
{
rest = remaining;
angle = turn;
}
}
if (rest < 0.0 || angle > glm::pi<double>())
return {};
auto pieces{arc_pieces(Point, Direction, Grade, Radius, angle, Side)};
auto const tail{straight_piece(pieces.back().points[segment_data::point::end], turned(Direction, Side * angle), Grade, rest)};
pieces.insert(pieces.end(), tail.begin(), tail.end());
return pieces;
}
std::vector<segment_data> straight_then_arc(glm::dvec3 const &Point, glm::dvec2 const &Direction, double const Grade, glm::dvec2 const &Offset, double const Radius, int const Side)
{
auto const along{glm::dot(Offset, Direction)};
auto const lateral{std::abs(cross(Direction, Offset))};
if (lateral > 2.0 * Radius)
return arc_through(Point, Direction, Grade, Offset);
auto const across{Radius - lateral};
auto const lead{along - std::sqrt(std::max(0.0, Radius * Radius - across * across))};
if (lead < 0.5)
return arc_through(Point, Direction, Grade, Offset);
auto const angle{2.0 * std::atan2(lateral, along - lead)};
if (angle > glm::pi<double>())
return {};
auto pieces{straight_piece(Point, Direction, Grade, lead)};
auto const arc{arc_pieces(pieces.back().points[segment_data::point::end], Direction, Grade, Radius, angle, Side)};
pieces.insert(pieces.end(), arc.begin(), arc.end());
return pieces;
}
void lay_transition(editor_track::easing &Result, glm::dvec3 const &Joint, glm::dvec2 Direction, double const Grade, double const Roll)
{
auto const curvature{Result.curvature};
auto const length{Result.length};
auto const count{static_cast<int>(std::ceil(length / 10.0))};
auto const piece{length / count};
glm::dvec3 point{Joint};
for (int i = 0; i < count; ++i)
{
segment_data part;
part.points[segment_data::point::start] = point;
auto const from{Direction};
int const steps{static_cast<int>(std::ceil(piece / 0.05))};
auto const step{piece / steps};
for (int j = 0; j < steps; ++j)
{
auto const along{i * piece + (j + 0.5) * step};
auto const angle{curvature * (1.0 - along / length) * step};
auto const half{turned(Direction, angle * 0.5)};
point += glm::dvec3{half.x * step, Grade * step, half.y * step};
Direction = turned(Direction, angle);
}
part.points[segment_data::point::end] = point;
part.points[segment_data::point::control1] = glm::dvec3{from.x, Grade, from.y} * (piece / 3.0);
part.points[segment_data::point::control2] = -glm::dvec3{Direction.x, Grade, Direction.y} * (piece / 3.0);
part.rolls = {static_cast<float>(Roll * (1.0 - i * piece / length)), static_cast<float>(Roll * (1.0 - (i + 1) * piece / length))};
Result.pieces.push_back(part);
}
Result.end = point;
Result.direction = Direction;
}
} // namespace } // namespace
std::vector<segment_data> editor_track::stretched(segment_data const &Path, bool const Atend, double const Length) std::vector<segment_data> editor_track::stretched(segment_data const &Path, bool const Atend, double const Length)
@@ -284,3 +370,76 @@ void editor_track::edit::capture(TTrack &Track)
states.emplace_back(&Track, editor_track::capture(Track)); states.emplace_back(&Track, editor_track::capture(Track));
changed.push_back(&Track); changed.push_back(&Track);
} }
std::vector<segment_data> editor_track::layout_pieces(layout const Kind, glm::dvec3 const &Point, glm::dvec2 const &Direction, double const Grade, glm::dvec3 const &Target, double const Radius)
{
glm::dvec2 const offset{Target.x - Point.x, Target.z - Point.z};
auto const along{glm::dot(offset, Direction)};
auto const lateral{cross(Direction, offset)};
auto const chord{glm::length(offset)};
if (chord < 0.5)
return {};
if (Kind == layout::straight)
return straight_piece(Point, Direction, Grade, along);
if (Kind == layout::arc || std::abs(lateral) < 0.005 * chord + 0.05)
return arc_through(Point, Direction, Grade, offset);
int const side{lateral > 0.0 ? 1 : -1};
auto const radius{std::max(1.0, Radius)};
if (radius >= chord * chord / (2.0 * std::abs(lateral)))
return arc_through(Point, Direction, Grade, offset);
if (Kind == layout::arc_straight)
return arc_then_straight(Point, Direction, Grade, Target, radius, side);
return straight_then_arc(Point, Direction, Grade, offset, radius, side);
}
editor_track::easing editor_track::ease_out_of(TTrack const &Neighbour, glm::dvec3 const &Joint, double const Grade, double const Speed, alignment::limits const &Limits)
{
easing result;
for (auto const &path : Neighbour.m_paths)
for (auto const atend : {false, true})
{
if (glm::distance(path.points[atend ? segment_data::point::end : segment_data::point::start], Joint) > 0.05)
continue;
if (false == has_controls(path))
return result;
bezier const curve{path};
auto const first{curve.first(atend ? 1.0 : 0.0)};
auto const second{curve.second(atend ? 1.0 : 0.0)};
auto const speed{std::hypot(first.x, first.z)};
if (speed < 1e-9)
return result;
auto const sign{atend ? 1.0 : -1.0};
auto const curvature{sign * (first.x * second.z - first.z * second.x) / (speed * speed * speed)};
glm::dvec2 const direction{sign * first.x / speed, sign * first.z / speed};
auto const roll{atend ? static_cast<double>(path.rolls[1]) : -static_cast<double>(path.rolls[0])};
result.curvature = curvature;
if (std::abs(curvature) < 1e-4)
return result;
result.length = std::max(20.0, alignment::recommend(Speed, 1.0 / std::abs(curvature), Limits).transition);
lay_transition(result, Joint, direction, Grade, roll);
return result;
}
return result;
}
bool editor_track::eases_room(easing const &In, easing const &Out, glm::dvec3 const &Start, glm::dvec2 const &Startdirection, glm::dvec3 const &End, glm::dvec2 const &Enddirection)
{
auto const from{In.pieces.empty() ? Start : In.end};
auto const to{Out.pieces.empty() ? End : Out.end};
auto const gap{plan_of(to) - plan_of(from)};
return glm::length(gap) > 5.0 && glm::dot(In.pieces.empty() ? Startdirection : In.direction, gap) > 0.0 && glm::dot(Out.pieces.empty() ? Enddirection : -Out.direction, gap) > 0.0;
}
std::vector<segment_data> editor_track::eased_pieces(easing const &In, std::vector<segment_data> const &Middle, easing const &Out)
{
auto pieces{In.pieces};
pieces.insert(pieces.end(), Middle.begin(), Middle.end());
for (auto piece{Out.pieces.rbegin()}; piece != Out.pieces.rend(); ++piece)
pieces.push_back(reversed(*piece));
return pieces;
}
double editor_track::eased_length(easing const &In, double const Middle, easing const &Out)
{
return Middle + (In.pieces.empty() ? 0.0 : In.length) + (Out.pieces.empty() ? 0.0 : Out.length);
}