mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 05:09:20 +02:00
fix: yet other sonar sast fixes
This commit is contained in:
@@ -81,9 +81,9 @@ bool opengl33_renderer::Init(GLFWwindow *Window)
|
||||
}
|
||||
|
||||
// rgb value for 5780 kelvin
|
||||
Global.DayLight.diffuse[0] = 255.0f / 255.0f;
|
||||
Global.DayLight.diffuse[1] = 242.0f / 255.0f;
|
||||
Global.DayLight.diffuse[2] = 231.0f / 255.0f;
|
||||
Global.DayLight.diffuse[0] = 1.0f; // 255 / 255
|
||||
Global.DayLight.diffuse[1] = 0.9490196f; // 242 / 255
|
||||
Global.DayLight.diffuse[2] = 0.9058824f; // 231 / 255
|
||||
Global.DayLight.is_directional = true;
|
||||
m_sunlight.id = opengl33_renderer::sunlight;
|
||||
|
||||
@@ -1956,7 +1956,7 @@ bool opengl33_renderer::Render(world_environment *Environment)
|
||||
// moon
|
||||
{
|
||||
Bind_Texture(0, m_moontexture);
|
||||
glm::vec3 mooncolor(255.0f / 255.0f, 242.0f / 255.0f, 231.0f / 255.0f);
|
||||
glm::vec3 mooncolor(1.0f, 0.9490196f, 0.9058824f);
|
||||
glm::vec4 color(mooncolor.r, mooncolor.g, mooncolor.b,
|
||||
// fade the moon if it's near the sun in the sky, especially during the day
|
||||
std::max<float>(0.f, 1.0 - 0.5 * Global.fLuminance - 0.65 * std::max(0.f, glm::dot(Environment->m_sun.getDirection(), Environment->m_moon.getDirection()))) * fogfactor);
|
||||
|
||||
@@ -88,9 +88,9 @@ opengl_renderer::Init( GLFWwindow *Window ) {
|
||||
::glEnable( opengl_renderer::sunlight );
|
||||
|
||||
// rgb value for 5780 kelvin
|
||||
Global.DayLight.diffuse[ 0 ] = 255.0f / 255.0f;
|
||||
Global.DayLight.diffuse[ 1 ] = 242.0f / 255.0f;
|
||||
Global.DayLight.diffuse[ 2 ] = 231.0f / 255.0f;
|
||||
Global.DayLight.diffuse[0] = 1.0f; // 255 / 255
|
||||
Global.DayLight.diffuse[1] = 0.9490196f; // 242 / 255
|
||||
Global.DayLight.diffuse[2] = 0.9058824f; // 231 / 255
|
||||
Global.DayLight.is_directional = true;
|
||||
m_sunlight.id = opengl_renderer::sunlight;
|
||||
// ::glLightf( opengl_renderer::sunlight, GL_SPOT_CUTOFF, 90.0f );
|
||||
@@ -1603,7 +1603,7 @@ opengl_renderer::Render( world_environment *Environment ) {
|
||||
if (!m_isATI)
|
||||
{
|
||||
Bind_Texture( m_moontexture );
|
||||
glm::vec3 mooncolor( 255.0f / 255.0f, 242.0f / 255.0f, 231.0f / 255.0f );
|
||||
glm::vec3 mooncolor(1.0f, 0.9490196f, 0.9058824f);
|
||||
::glColor4f(
|
||||
mooncolor.r, mooncolor.g, mooncolor.b,
|
||||
// fade the moon if it's near the sun in the sky, especially during the day
|
||||
|
||||
Reference in New Issue
Block a user