re-enabled vbo render path

This commit is contained in:
tmj-fstate
2017-03-20 17:17:17 +01:00
parent f10494fd6a
commit 4052bdea5c
10 changed files with 109 additions and 88 deletions

View File

@@ -708,21 +708,21 @@ void TAnimModel::RenderAlphaDL(vector3 *vPosition)
GfxRenderer.Render_Alpha( pModel, Material(), *vPosition, vAngle );
#endif
};
/*
void TAnimModel::RenderVBO(vector3 *vPosition)
{
RaAnimate(); // jednorazowe przeliczenie animacji
RaPrepare();
if (pModel) // renderowanie rekurencyjne submodeli
pModel->RaRender(vPosition, &vAngle, ReplacableSkinId, iTexAlpha);
pModel->RaRender(vPosition, &vAngle, Material()->replacable_skins, Material()->textures_alpha);
};
void TAnimModel::RenderAlphaVBO(vector3 *vPosition)
{
RaPrepare();
if (pModel) // renderowanie rekurencyjne submodeli
pModel->RaRenderAlpha(vPosition, &vAngle, ReplacableSkinId, iTexAlpha);
pModel->RaRenderAlpha(vPosition, &vAngle, Material()->replacable_skins, Material()->textures_alpha);
};
*/
//---------------------------------------------------------------------------
bool TAnimModel::TerrainLoaded()