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re-enabled vbo render path
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@@ -177,10 +177,8 @@ class TAnimModel
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void RenderAlphaVBO(vector3 pPosition = vector3(0, 0, 0), double fAngle = 0);
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*/ void RenderDL(vector3 *vPosition);
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void RenderAlphaDL(vector3 *vPosition);
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/*
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void RenderVBO(vector3 *vPosition);
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void RenderAlphaVBO(vector3 *vPosition);
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*/
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int Flags();
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void RaAnglesSet(double a, double b, double c)
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{
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