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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-21 22:59:19 +02:00
re-enabled vbo render path
This commit is contained in:
16
Model3d.h
16
Model3d.h
@@ -363,14 +363,16 @@ public:
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#ifdef EU07_USE_OLD_RENDERCODE
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void Render(double fSquareDistance, texture_manager::size_type *ReplacableSkinId = NULL, int iAlpha = 0x30300030);
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void RenderAlpha(double fSquareDistance, texture_manager::size_type *ReplacableSkinId = NULL, int iAlpha = 0x30300030);
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void RaRender(double fSquareDistance, texture_manager::size_type *ReplacableSkinId = NULL, int iAlpha = 0x30300030);
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void RaRenderAlpha(double fSquareDistance, texture_manager::size_type *ReplacableSkinId = NULL, int iAlpha = 0x30300030);
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// trzy kąty obrotu
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void Render(vector3 *vPosition, vector3 *vAngle, texture_manager::size_type *ReplacableSkinId = NULL, int iAlpha = 0x30300030);
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void RenderAlpha(vector3 *vPosition, vector3 *vAngle, texture_manager::size_type *ReplacableSkinId = NULL, int iAlpha = 0x30300030);
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void RaRender(vector3 *vPosition, vector3 *vAngle, texture_manager::size_type *ReplacableSkinId = NULL, int iAlpha = 0x30300030);
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void RaRenderAlpha(vector3 *vPosition, vector3 *vAngle, texture_manager::size_type *ReplacableSkinId = NULL, int iAlpha = 0x30300030);
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#endif
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void RaRender(double fSquareDistance, texture_manager::size_type const *ReplacableSkinId = NULL, int iAlpha = 0x30300030);
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void RaRenderAlpha(double fSquareDistance, texture_manager::size_type const *ReplacableSkinId = NULL, int iAlpha = 0x30300030);
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// trzy kąty obrotu
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#ifdef EU07_USE_OLD_RENDERCODE
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void Render( vector3 *vPosition, vector3 *vAngle, texture_manager::size_type *ReplacableSkinId = NULL, int iAlpha = 0x30300030 );
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void RenderAlpha(vector3 *vPosition, vector3 *vAngle, texture_manager::size_type *ReplacableSkinId = NULL, int iAlpha = 0x30300030);
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#endif
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void RaRender(vector3 *vPosition, vector3 *vAngle, texture_manager::size_type const *ReplacableSkinId = NULL, int iAlpha = 0x30300030);
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void RaRenderAlpha(vector3 *vPosition, vector3 *vAngle, texture_manager::size_type const *ReplacableSkinId = NULL, int iAlpha = 0x30300030);
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// inline int GetSubModelsCount() { return (SubModelsCount); };
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int Flags() const
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{
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