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refactor(sonar): use auto where the type is spelled out on the right (cpp:S5827)

This commit is contained in:
jerrrrycho
2026-10-10 15:52:25 +02:00
parent f8c6e358bd
commit 413009e59e
19 changed files with 39 additions and 39 deletions

View File

@@ -855,7 +855,7 @@ command_queue::pop( command_data &Command, uint32_t const Recipient ) {
bool command_queue::is_network_target(uint32_t const Recipient) const {
if (const command_target target = (command_target)(Recipient & ~0xffff); target == command_target::entity)
if (const auto target = (command_target)(Recipient & ~0xffff); target == command_target::entity)
return false;
return true;

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@@ -76,7 +76,7 @@ OnCommandGet(multiplayer::DaneRozkaz *pRozkaz)
case 3: // rozkaz dla AI
if (Global.iMultiplayer)
{
int i = int(pRozkaz->cString[8]); // długość pierwszego łańcucha (z przodu dwa floaty)
auto i = int(pRozkaz->cString[8]); // długość pierwszego łańcucha (z przodu dwa floaty)
CommLog(
Now() + " " + std::to_string(pRozkaz->iComm) + " " +
std::string(pRozkaz->cString + 11 + i, (unsigned)pRozkaz->cString[10 + i]) +