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refactor(sonar): use auto where the type is spelled out on the right (cpp:S5827)
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@@ -855,7 +855,7 @@ command_queue::pop( command_data &Command, uint32_t const Recipient ) {
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bool command_queue::is_network_target(uint32_t const Recipient) const {
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if (const command_target target = (command_target)(Recipient & ~0xffff); target == command_target::entity)
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if (const auto target = (command_target)(Recipient & ~0xffff); target == command_target::entity)
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return false;
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return true;
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@@ -76,7 +76,7 @@ OnCommandGet(multiplayer::DaneRozkaz *pRozkaz)
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case 3: // rozkaz dla AI
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if (Global.iMultiplayer)
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{
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int i = int(pRozkaz->cString[8]); // długość pierwszego łańcucha (z przodu dwa floaty)
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auto i = int(pRozkaz->cString[8]); // długość pierwszego łańcucha (z przodu dwa floaty)
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CommLog(
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Now() + " " + std::to_string(pRozkaz->iComm) + " " +
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std::string(pRozkaz->cString + 11 + i, (unsigned)pRozkaz->cString[10 + i]) +
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