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refactor(sonar): use auto where the type is spelled out on the right (cpp:S5827)

This commit is contained in:
jerrrrycho
2026-10-10 15:52:25 +02:00
parent f8c6e358bd
commit 413009e59e
19 changed files with 39 additions and 39 deletions

View File

@@ -131,7 +131,7 @@ void flip_dxt1_image(void *data, int width, int height)
int y;
struct dxt1_block temp1;
struct dxt1_block temp2;
struct dxt1_block *blocks = (struct dxt1_block *)data;
auto blocks = (struct dxt1_block *)data;
width = (width + 3) / 4;
height = (height + 3) / 4;
@@ -162,7 +162,7 @@ void flip_dxt23_image(void *data, int width, int height)
int y;
struct dxt23_block temp1;
struct dxt23_block temp2;
struct dxt23_block *blocks = (struct dxt23_block *)data;
auto blocks = (struct dxt23_block *)data;
width = (width + 3) / 4;
height = (height + 3) / 4;
@@ -193,7 +193,7 @@ void flip_dxt45_image(void *data, int width, int height)
int y;
struct dxt45_block temp1;
struct dxt45_block temp2;
struct dxt45_block *blocks = (struct dxt45_block *)data;
auto blocks = (struct dxt45_block *)data;
width = (width + 3) / 4;
height = (height + 3) / 4;

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@@ -120,7 +120,7 @@ opengl33_particles::render() {
if (!m_shader) {
gl::shader vert("smoke.vert");
gl::shader frag("smoke.frag");
gl::program *prog = new gl::program({vert, frag});
auto prog = new gl::program({vert, frag});
m_shader = std::unique_ptr<gl::program>(prog);
}

View File

@@ -55,7 +55,7 @@ void screenshot_manager::screenshot_save_thread( char *img, int w, int h )
void screenshot_manager::make_screenshot()
{
char *img = new char[Global.fb_size.x * Global.fb_size.y * 4];
auto img = new char[Global.fb_size.x * Global.fb_size.y * 4];
glReadPixels(0, 0, Global.fb_size.x, Global.fb_size.y, Global.gfx_usegles ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE, (GLvoid*)img);
//m7t: use pbo