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refactor(sonar): use auto where the type is spelled out on the right (cpp:S5827)
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@@ -131,7 +131,7 @@ void flip_dxt1_image(void *data, int width, int height)
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int y;
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struct dxt1_block temp1;
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struct dxt1_block temp2;
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struct dxt1_block *blocks = (struct dxt1_block *)data;
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auto blocks = (struct dxt1_block *)data;
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width = (width + 3) / 4;
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height = (height + 3) / 4;
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@@ -162,7 +162,7 @@ void flip_dxt23_image(void *data, int width, int height)
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int y;
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struct dxt23_block temp1;
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struct dxt23_block temp2;
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struct dxt23_block *blocks = (struct dxt23_block *)data;
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auto blocks = (struct dxt23_block *)data;
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width = (width + 3) / 4;
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height = (height + 3) / 4;
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@@ -193,7 +193,7 @@ void flip_dxt45_image(void *data, int width, int height)
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int y;
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struct dxt45_block temp1;
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struct dxt45_block temp2;
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struct dxt45_block *blocks = (struct dxt45_block *)data;
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auto blocks = (struct dxt45_block *)data;
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width = (width + 3) / 4;
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height = (height + 3) / 4;
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@@ -120,7 +120,7 @@ opengl33_particles::render() {
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if (!m_shader) {
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gl::shader vert("smoke.vert");
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gl::shader frag("smoke.frag");
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gl::program *prog = new gl::program({vert, frag});
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auto prog = new gl::program({vert, frag});
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m_shader = std::unique_ptr<gl::program>(prog);
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}
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@@ -55,7 +55,7 @@ void screenshot_manager::screenshot_save_thread( char *img, int w, int h )
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void screenshot_manager::make_screenshot()
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{
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char *img = new char[Global.fb_size.x * Global.fb_size.y * 4];
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auto img = new char[Global.fb_size.x * Global.fb_size.y * 4];
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glReadPixels(0, 0, Global.fb_size.x, Global.fb_size.y, Global.gfx_usegles ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE, (GLvoid*)img);
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//m7t: use pbo
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