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Build 170823. tweaks to AI brake handling
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3
Driver.h
3
Driver.h
@@ -369,6 +369,9 @@ class TController
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void TableTraceRoute(double fDistance, TDynamicObject *pVehicle = nullptr);
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void TableCheck(double fDistance);
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TCommandType TableUpdate(double &fVelDes, double &fDist, double &fNext, double &fAcc);
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// modifies brake distance for low target speeds, to ease braking rate in such situations
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float
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braking_distance_multiplier( float const Targetvelocity );
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void TablePurger();
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public:
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std::size_t TableSize() const { return sSpeedTable.size(); }
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