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Place the sun and the moon where they are and light the night by the phase of the moon
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@@ -7,6 +7,8 @@ const vec2 vert[4] = vec2[]
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);
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out vec2 f_coord;
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// the corner of the quad, -1...1 across it
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out vec2 f_local;
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#include <common>
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@@ -14,6 +16,8 @@ void main()
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{
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gl_Position = projection * (vec4(param[1].xyz, 1.0) + vec4(vert[gl_VertexID] * param[1].w, 0.0, 0.0));
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f_local = vert[gl_VertexID];
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vec2 coord = param[2].xy;
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float size = param[2].z;
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