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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-21 18:19:19 +02:00

mvp matrices cached separately for each render pass, eliminated duplicate screen width/height variables

This commit is contained in:
tmj-fstate
2017-07-29 00:28:37 +02:00
parent 3a26ccb2fd
commit 4357919272
13 changed files with 322 additions and 216 deletions

View File

@@ -78,8 +78,8 @@ void screenshot_save_thread( char *img )
png_image png;
memset(&png, 0, sizeof(png_image));
png.version = PNG_IMAGE_VERSION;
png.width = Global::ScreenWidth;
png.height = Global::ScreenHeight;
png.width = Global::iWindowWidth;
png.height = Global::iWindowHeight;
png.format = PNG_FORMAT_RGB;
char datetime[64];
@@ -95,7 +95,7 @@ void screenshot_save_thread( char *img )
std::string filename = "screenshots/" + std::string(datetime) +
"_" + std::to_string(perf) + ".png";
if (png_image_write_to_file(&png, filename.c_str(), 0, img, -Global::ScreenWidth * 3, nullptr) == 1)
if (png_image_write_to_file(&png, filename.c_str(), 0, img, -Global::iWindowWidth * 3, nullptr) == 1)
WriteLog("saved " + filename + ".");
else
WriteLog("failed to save screenshot.");
@@ -105,8 +105,8 @@ void screenshot_save_thread( char *img )
void make_screenshot()
{
char *img = new char[Global::ScreenWidth * Global::ScreenHeight * 3];
glReadPixels(0, 0, Global::ScreenWidth, Global::ScreenHeight, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid*)img);
char *img = new char[Global::iWindowWidth * Global::iWindowHeight * 3];
glReadPixels(0, 0, Global::iWindowWidth, Global::iWindowHeight, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid*)img);
std::thread t(screenshot_save_thread, img);
t.detach();
@@ -117,8 +117,8 @@ void window_resize_callback(GLFWwindow *window, int w, int h)
{
// NOTE: we have two variables which basically do the same thing as we don't have dynamic fullscreen toggle
// TBD, TODO: merge them?
Global::ScreenWidth = Global::iWindowWidth = w;
Global::ScreenHeight = Global::iWindowHeight = h;
Global::iWindowWidth = w;
Global::iWindowHeight = h;
Global::fDistanceFactor = std::max( 0.5f, h / 768.0f ); // not sure if this is really something we want to use
glViewport(0, 0, w, h);
}