mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-21 11:19:19 +02:00
geometry shaders, map poi icons
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@@ -1,6 +1,6 @@
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/*
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OpenGL, OpenGL ES loader generated by glad 0.1.28 on Mon Oct 15 19:49:56 2018.
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OpenGL, OpenGL ES loader generated by glad 0.1.29 on -.
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Language/Generator: C/C++
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Specification: gl
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@@ -26,6 +26,7 @@
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GL_EXT_clip_control,
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GL_EXT_color_buffer_float,
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GL_EXT_color_buffer_half_float,
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GL_EXT_geometry_shader,
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GL_EXT_sRGB,
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GL_EXT_texture_compression_s3tc,
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GL_EXT_texture_compression_s3tc_srgb,
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@@ -40,12 +41,12 @@
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Loader: False
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Local files: False
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Omit khrplatform: True
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Reproducible: False
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Reproducible: True
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Commandline:
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--profile="core" --api="gl=3.3,gles2=3.1" --generator="c" --spec="gl" --no-loader --omit-khrplatform --extensions="GL_ANGLE_depth_texture,GL_ANGLE_framebuffer_blit,GL_ANGLE_framebuffer_multisample,GL_ANGLE_instanced_arrays,GL_ANGLE_pack_reverse_row_order,GL_ANGLE_program_binary,GL_ANGLE_texture_compression_dxt3,GL_ANGLE_texture_compression_dxt5,GL_ANGLE_texture_usage,GL_ANGLE_translated_shader_source,GL_ARB_clip_control,GL_ARB_direct_state_access,GL_ARB_multi_bind,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_EXT_clip_control,GL_EXT_color_buffer_float,GL_EXT_color_buffer_half_float,GL_EXT_sRGB,GL_EXT_texture_compression_s3tc,GL_EXT_texture_compression_s3tc_srgb,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_sRGB,GL_GREMEDY_string_marker,GL_OES_texture_float,GL_OES_texture_float_linear,GL_OES_texture_half_float,GL_OES_texture_half_float_linear,GL_OES_vertex_half_float"
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--profile="core" --api="gl=3.3,gles2=3.1" --generator="c" --spec="gl" --no-loader --omit-khrplatform --extensions="GL_ANGLE_depth_texture,GL_ANGLE_framebuffer_blit,GL_ANGLE_framebuffer_multisample,GL_ANGLE_instanced_arrays,GL_ANGLE_pack_reverse_row_order,GL_ANGLE_program_binary,GL_ANGLE_texture_compression_dxt3,GL_ANGLE_texture_compression_dxt5,GL_ANGLE_texture_usage,GL_ANGLE_translated_shader_source,GL_ARB_clip_control,GL_ARB_direct_state_access,GL_ARB_multi_bind,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_EXT_clip_control,GL_EXT_color_buffer_float,GL_EXT_color_buffer_half_float,GL_EXT_geometry_shader,GL_EXT_sRGB,GL_EXT_texture_compression_s3tc,GL_EXT_texture_compression_s3tc_srgb,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_sRGB,GL_GREMEDY_string_marker,GL_OES_texture_float,GL_OES_texture_float_linear,GL_OES_texture_half_float,GL_OES_texture_half_float_linear,GL_OES_vertex_half_float"
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Online:
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http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&api=gles2%3D3.1&extensions=GL_ANGLE_depth_texture&extensions=GL_ANGLE_framebuffer_blit&extensions=GL_ANGLE_framebuffer_multisample&extensions=GL_ANGLE_instanced_arrays&extensions=GL_ANGLE_pack_reverse_row_order&extensions=GL_ANGLE_program_binary&extensions=GL_ANGLE_texture_compression_dxt3&extensions=GL_ANGLE_texture_compression_dxt5&extensions=GL_ANGLE_texture_usage&extensions=GL_ANGLE_translated_shader_source&extensions=GL_ARB_clip_control&extensions=GL_ARB_direct_state_access&extensions=GL_ARB_multi_bind&extensions=GL_ARB_texture_filter_anisotropic&extensions=GL_ARB_texture_storage&extensions=GL_ARB_texture_storage_multisample&extensions=GL_EXT_clip_control&extensions=GL_EXT_color_buffer_float&extensions=GL_EXT_color_buffer_half_float&extensions=GL_EXT_sRGB&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_compression_s3tc_srgb&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_sRGB&extensions=GL_GREMEDY_string_marker&extensions=GL_OES_texture_float&extensions=GL_OES_texture_float_linear&extensions=GL_OES_texture_half_float&extensions=GL_OES_texture_half_float_linear&extensions=GL_OES_vertex_half_float
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https://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&api=gles2%3D3.1&extensions=GL_ANGLE_depth_texture&extensions=GL_ANGLE_framebuffer_blit&extensions=GL_ANGLE_framebuffer_multisample&extensions=GL_ANGLE_instanced_arrays&extensions=GL_ANGLE_pack_reverse_row_order&extensions=GL_ANGLE_program_binary&extensions=GL_ANGLE_texture_compression_dxt3&extensions=GL_ANGLE_texture_compression_dxt5&extensions=GL_ANGLE_texture_usage&extensions=GL_ANGLE_translated_shader_source&extensions=GL_ARB_clip_control&extensions=GL_ARB_direct_state_access&extensions=GL_ARB_multi_bind&extensions=GL_ARB_texture_filter_anisotropic&extensions=GL_ARB_texture_storage&extensions=GL_ARB_texture_storage_multisample&extensions=GL_EXT_clip_control&extensions=GL_EXT_color_buffer_float&extensions=GL_EXT_color_buffer_half_float&extensions=GL_EXT_geometry_shader&extensions=GL_EXT_sRGB&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_compression_s3tc_srgb&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_sRGB&extensions=GL_GREMEDY_string_marker&extensions=GL_OES_texture_float&extensions=GL_OES_texture_float_linear&extensions=GL_OES_texture_half_float&extensions=GL_OES_texture_half_float_linear&extensions=GL_OES_vertex_half_float
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*/
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@@ -2745,6 +2746,39 @@ GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
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#define GL_R16F_EXT 0x822D
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#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
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#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
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#define GL_GEOMETRY_SHADER_EXT 0x8DD9
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#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004
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#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916
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#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917
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#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918
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#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F
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#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E
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#define GL_LINES_ADJACENCY_EXT 0x000A
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#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
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#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
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#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
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#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
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#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C
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#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32
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#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123
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#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124
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#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
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#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
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#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A
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#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
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#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF
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#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5
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#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD
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#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7
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#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
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#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
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#define GL_UNDEFINED_VERTEX_EXT 0x8260
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#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
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#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312
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#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317
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#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
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#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
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#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309
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#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
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#define GL_HALF_FLOAT_OES 0x8D61
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#ifndef GL_ARB_clip_control
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@@ -3181,6 +3215,13 @@ GLAPI int GLAD_GL_EXT_color_buffer_float;
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#define GL_EXT_color_buffer_half_float 1
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GLAPI int GLAD_GL_EXT_color_buffer_half_float;
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#endif
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#ifndef GL_EXT_geometry_shader
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#define GL_EXT_geometry_shader 1
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GLAPI int GLAD_GL_EXT_geometry_shader;
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
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GLAPI PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;
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#define glFramebufferTextureEXT glad_glFramebufferTextureEXT
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#endif
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#ifndef GL_EXT_sRGB
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#define GL_EXT_sRGB 1
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GLAPI int GLAD_GL_EXT_sRGB;
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