geometry shaders, map poi icons

This commit is contained in:
milek7
2019-03-17 20:30:25 +01:00
parent 3091e13433
commit 4383b0c7e0
16 changed files with 193 additions and 46 deletions

View File

@@ -1718,7 +1718,7 @@ void basic_region::update_poi_geometry()
{
std::vector<gfx::basic_vertex> vertices;
for (const auto sem : map::Objects.entries)
vertices.push_back(gfx::basic_vertex(sem->location, glm::vec3(), glm::vec3()));
vertices.push_back(std::move(sem->vertex()));
if (!m_map_poipoints) {
gfx::geometrybank_handle poibank = GfxRenderer.Create_Bank();