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https://github.com/MaSzyna-EU07/maszyna.git
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use glm instead of Math3D in rendering
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@@ -261,7 +261,7 @@ class opengl33_renderer : public gfx_renderer {
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void Render(scene::shape_node const &Shape, bool const Ignorerange);
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void Render(TAnimModel *Instance);
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bool Render(TDynamicObject *Dynamic);
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bool Render(TModel3d *Model, material_data const *Material, float const Squaredistance, Math3D::vector3 const &Position, glm::vec3 const &Angle);
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bool Render(TModel3d *Model, material_data const *Material, float const Squaredistance, glm::dvec3 const &Position, glm::vec3 const &Angle);
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bool Render(TModel3d *Model, material_data const *Material, float const Squaredistance);
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void Render(TSubModel *Submodel);
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void Render(TTrack *Track);
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@@ -280,7 +280,7 @@ class opengl33_renderer : public gfx_renderer {
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void Render_Alpha(TTraction *Traction);
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void Render_Alpha(scene::lines_node const &Lines);
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bool Render_Alpha(TDynamicObject *Dynamic);
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bool Render_Alpha(TModel3d *Model, material_data const *Material, float const Squaredistance, Math3D::vector3 const &Position, glm::vec3 const &Angle);
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bool Render_Alpha(TModel3d *Model, material_data const *Material, float const Squaredistance, glm::dvec3 const &Position, glm::vec3 const &Angle);
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bool Render_Alpha(TModel3d *Model, material_data const *Material, float const Squaredistance);
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void Render_Alpha(TSubModel *Submodel);
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void Update_Lights(light_array &Lights);
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