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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-21 21:49:19 +02:00

use glm instead of Math3D in rendering

This commit is contained in:
docentYT
2026-04-27 21:41:00 +02:00
parent ef852b4307
commit 438cc563d9
5 changed files with 17 additions and 26 deletions

View File

@@ -223,7 +223,7 @@ private:
bool
Render( TDynamicObject *Dynamic );
bool
Render( TModel3d *Model, material_data const *Material, float const Squaredistance, Math3D::vector3 const &Position, glm::vec3 const &Angle );
Render( TModel3d *Model, material_data const *Material, float const Squaredistance, glm::dvec3 const &Position, glm::vec3 const &Angle );
bool
Render( TModel3d *Model, material_data const *Material, float const Squaredistance );
void
@@ -259,7 +259,7 @@ private:
bool
Render_Alpha( TDynamicObject *Dynamic );
bool
Render_Alpha( TModel3d *Model, material_data const *Material, float const Squaredistance, Math3D::vector3 const &Position, glm::vec3 const &Angle );
Render_Alpha( TModel3d *Model, material_data const *Material, float const Squaredistance, glm::dvec3 const &Position, glm::vec3 const &Angle );
bool
Render_Alpha( TModel3d *Model, material_data const *Material, float const Squaredistance );
void