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refactor(sonar): use std::array for local fixed-size arrays (cpp:S5945)
Arrays that are class members or part of headers are left unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -3,7 +3,7 @@
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GLenum gl::buffer::glenum_target(gl::buffer::targets target)
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{
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static GLenum mapping[13] =
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static std::array<GLenum, 13> const mapping =
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{
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GL_ARRAY_BUFFER,
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GL_ATOMIC_COUNTER_BUFFER,
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@@ -90,17 +90,17 @@ void gl::framebuffer::blit(framebuffer const *src, framebuffer const *dst, int s
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int attachment_n = attachment - GL_COLOR_ATTACHMENT0;
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{
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GLenum outputs[8] = { GL_NONE };
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std::array<GLenum, 8> outputs{ GL_NONE };
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outputs[attachment_n] = src != nullptr ? attachment : GL_BACK_LEFT;
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glReadBuffer(attachment);
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}
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{
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GLenum outputs[8] = { GL_NONE };
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std::array<GLenum, 8> outputs{ GL_NONE };
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outputs[attachment_n] = dst != nullptr ? attachment : GL_BACK_LEFT;
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glDrawBuffers(attachment_n + 1, outputs);
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glDrawBuffers(attachment_n + 1, outputs.data());
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}
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}
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@@ -51,7 +51,7 @@ std::optional<int64_t> gl::query::result()
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GLenum gl::query::glenum_target(targets Target) const
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{
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static GLenum mapping[6] =
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static std::array<GLenum, 6> const mapping =
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{
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GL_SAMPLES_PASSED,
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GL_ANY_SAMPLES_PASSED,
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@@ -318,11 +318,11 @@ gl::shader::shader(const std::string &filename) : name(filename)
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glGetShaderiv(*this, GL_COMPILE_STATUS, &status);
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if (!status)
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{
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GLchar info[512];
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glGetShaderInfoLog(*this, 512, nullptr, info);
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log_error(std::string(info));
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std::array<GLchar, 512> info{};
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glGetShaderInfoLog(*this, static_cast<GLsizei>(info.size()), nullptr, info.data());
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log_error(std::string(info.data()));
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throw shader_exception("failed to compile " + filename + ": " + std::string(info));
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throw shader_exception("failed to compile " + filename + ": " + std::string(info.data()));
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}
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}
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@@ -392,9 +392,9 @@ void gl::program::link()
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glGetProgramiv(*this, GL_LINK_STATUS, &status);
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if (!status)
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{
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GLchar info[512];
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glGetProgramInfoLog(*this, 512, nullptr, info);
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throw shader_exception("failed to link program: " + std::string(info));
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std::array<GLchar, 512> info{};
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glGetProgramInfoLog(*this, static_cast<GLsizei>(info.size()), nullptr, info.data());
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throw shader_exception("failed to link program: " + std::string(info.data()));
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}
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init();
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