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refactor(sonar): use std::array for local fixed-size arrays (cpp:S5945)
Arrays that are class members or part of headers are left unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -318,11 +318,11 @@ gl::shader::shader(const std::string &filename) : name(filename)
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glGetShaderiv(*this, GL_COMPILE_STATUS, &status);
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if (!status)
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{
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GLchar info[512];
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glGetShaderInfoLog(*this, 512, nullptr, info);
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log_error(std::string(info));
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std::array<GLchar, 512> info{};
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glGetShaderInfoLog(*this, static_cast<GLsizei>(info.size()), nullptr, info.data());
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log_error(std::string(info.data()));
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throw shader_exception("failed to compile " + filename + ": " + std::string(info));
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throw shader_exception("failed to compile " + filename + ": " + std::string(info.data()));
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}
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}
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@@ -392,9 +392,9 @@ void gl::program::link()
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glGetProgramiv(*this, GL_LINK_STATUS, &status);
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if (!status)
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{
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GLchar info[512];
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glGetProgramInfoLog(*this, 512, nullptr, info);
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throw shader_exception("failed to link program: " + std::string(info));
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std::array<GLchar, 512> info{};
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glGetProgramInfoLog(*this, static_cast<GLsizei>(info.size()), nullptr, info.data());
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throw shader_exception("failed to link program: " + std::string(info.data()));
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}
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init();
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