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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
partial render code revert, oerlikon brakes fix, sound fixes
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@@ -108,14 +108,10 @@ ui_layer::render_progress() {
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if( (m_progress == 0.0f) && (m_subtaskprogress == 0.0f) ) return;
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float const width = ( 4.0f / 3.0f ) * Global::iWindowHeight;
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float const height = Global::iWindowHeight / 768.0;
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glPushAttrib( GL_ENABLE_BIT );
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glDisable( GL_TEXTURE_2D );
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quad( float4( 75.0f, 640.0f, 75.0f + 320.0f, 640.0f + 16.0f ), float4(0.0f, 0.0f, 0.0f, 0.25f) );
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glBegin( GL_TRIANGLE_STRIP );
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// secondary bar
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if( m_subtaskprogress ) {
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quad(
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@@ -128,7 +124,6 @@ ui_layer::render_progress() {
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float4( 75.0f, 640.0f, 75.0f + 320.0f * m_progress, 640.0f + 16.0f ),
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float4( 8.0f / 255.0f, 160.0f / 255.0f, 8.0f / 255.0f, 1.0f ) );
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}
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glEnd();
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glPopAttrib();
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}
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@@ -166,10 +161,8 @@ ui_layer::render_background() {
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if( m_background == 0 ) return;
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auto const &texture = GfxRenderer.Texture( m_background );
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// NOTE: we limit/expect the background to come with 4:3 ratio.
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// TODO, TBD: if we expose texture width or ratio from texture object, this limitation could be lifted
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float const width = ( 4.0f / 3.0f ) * Global::iWindowHeight;
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GfxRenderer.Bind( m_background );
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quad( float4( 0.0f, 0.0f, 1024.0f, 768.0f ), float4( 1.0f, 1.0f, 1.0f, 1.0f ) );
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