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switch trackbed value export, erased vehicles sound fix
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1
Track.h
1
Track.h
@@ -167,6 +167,7 @@ private:
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float fTexSlope = 0.9f;
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glm::dvec3 m_origin;
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// TODO: store material names as strings, for lossless serialization and export
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material_handle m_material1 = 0; // tekstura szyn albo nawierzchni
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material_handle m_material2 = 0; // tekstura automatycznej podsypki albo pobocza
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using geometryhandle_sequence = std::vector<gfx::geometry_handle>;
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