basic scenery data export in legacy text format

This commit is contained in:
tmj-fstate
2018-06-13 16:51:57 +02:00
parent e3f7ea33b3
commit 457de678c3
27 changed files with 1383 additions and 309 deletions

View File

@@ -122,7 +122,7 @@ class TAnimAdvanced
};
// opakowanie modelu, określające stan egzemplarza
class TAnimModel : public editor::basic_node {
class TAnimModel : public scene::basic_node {
friend class opengl_renderer;
@@ -133,15 +133,12 @@ public:
~TAnimModel();
// methods
static void AnimUpdate( double dt );
bool Init(TModel3d *pNewModel);
bool Init(std::string const &asName, std::string const &asReplacableTexture);
bool Load(cParser *parser, bool ter = false);
TAnimContainer * AddContainer(std::string const &Name);
TAnimContainer * GetContainer(std::string const &Name = "");
void RaAnglesSet( glm::vec3 Angles ) {
vAngle.x = Angles.x;
vAngle.y = Angles.y;
vAngle.z = Angles.z; };
vAngle = { Angles }; };
void LightSet( int const n, float const v );
void AnimationVND( void *pData, double a, double b, double c, double d );
bool TerrainLoaded();
@@ -159,16 +156,20 @@ public:
// members
static TAnimContainer *acAnimList; // lista animacji z eventem, które muszą być przeliczane również bez wyświetlania
protected:
// calculates piece's bounding radius
void
radius_();
private:
// methods
void RaPrepare(); // ustawienie animacji egzemplarza na wzorcu
void RaAnimate( unsigned int const Framestamp ); // przeliczenie animacji egzemplarza
void Advanced();
// radius() subclass details, calculates node's bounding radius
float radius_();
// serialize() subclass details, sends content of the subclass to provided stream
void serialize_( std::ostream &Output ) const;
// deserialize() subclass details, restores content of the subclass from provided stream
void deserialize_( std::istream &Input );
// export() subclass details, sends basic content of the class in legacy (text) format to provided stream
void export_as_text_( std::ostream &Output ) const;
// members
TAnimContainer *pRoot { nullptr }; // pojemniki sterujące, tylko dla aniomowanych submodeli
TModel3d *pModel { nullptr };