mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-19 14:39:18 +02:00
basic scenery data export in legacy text format
This commit is contained in:
84
World.cpp
84
World.cpp
@@ -311,49 +311,47 @@ bool TWorld::Init( GLFWwindow *Window ) {
|
||||
|
||||
void TWorld::OnKeyDown(int cKey) {
|
||||
// dump keypress info in the log
|
||||
if( !Global.iPause ) {
|
||||
// podczas pauzy klawisze nie działają
|
||||
std::string keyinfo;
|
||||
auto keyname = glfwGetKeyName( cKey, 0 );
|
||||
if( keyname != nullptr ) {
|
||||
keyinfo += std::string( keyname );
|
||||
}
|
||||
else {
|
||||
switch( cKey ) {
|
||||
// podczas pauzy klawisze nie działają
|
||||
std::string keyinfo;
|
||||
auto keyname = glfwGetKeyName( cKey, 0 );
|
||||
if( keyname != nullptr ) {
|
||||
keyinfo += std::string( keyname );
|
||||
}
|
||||
else {
|
||||
switch( cKey ) {
|
||||
|
||||
case GLFW_KEY_SPACE: { keyinfo += "Space"; break; }
|
||||
case GLFW_KEY_ENTER: { keyinfo += "Enter"; break; }
|
||||
case GLFW_KEY_ESCAPE: { keyinfo += "Esc"; break; }
|
||||
case GLFW_KEY_TAB: { keyinfo += "Tab"; break; }
|
||||
case GLFW_KEY_INSERT: { keyinfo += "Insert"; break; }
|
||||
case GLFW_KEY_DELETE: { keyinfo += "Delete"; break; }
|
||||
case GLFW_KEY_HOME: { keyinfo += "Home"; break; }
|
||||
case GLFW_KEY_END: { keyinfo += "End"; break; }
|
||||
case GLFW_KEY_F1: { keyinfo += "F1"; break; }
|
||||
case GLFW_KEY_F2: { keyinfo += "F2"; break; }
|
||||
case GLFW_KEY_F3: { keyinfo += "F3"; break; }
|
||||
case GLFW_KEY_F4: { keyinfo += "F4"; break; }
|
||||
case GLFW_KEY_F5: { keyinfo += "F5"; break; }
|
||||
case GLFW_KEY_F6: { keyinfo += "F6"; break; }
|
||||
case GLFW_KEY_F7: { keyinfo += "F7"; break; }
|
||||
case GLFW_KEY_F8: { keyinfo += "F8"; break; }
|
||||
case GLFW_KEY_F9: { keyinfo += "F9"; break; }
|
||||
case GLFW_KEY_F10: { keyinfo += "F10"; break; }
|
||||
case GLFW_KEY_F11: { keyinfo += "F11"; break; }
|
||||
case GLFW_KEY_F12: { keyinfo += "F12"; break; }
|
||||
case GLFW_KEY_PAUSE: { keyinfo += "Pause"; break; }
|
||||
}
|
||||
case GLFW_KEY_SPACE: { keyinfo += "Space"; break; }
|
||||
case GLFW_KEY_ENTER: { keyinfo += "Enter"; break; }
|
||||
case GLFW_KEY_ESCAPE: { keyinfo += "Esc"; break; }
|
||||
case GLFW_KEY_TAB: { keyinfo += "Tab"; break; }
|
||||
case GLFW_KEY_INSERT: { keyinfo += "Insert"; break; }
|
||||
case GLFW_KEY_DELETE: { keyinfo += "Delete"; break; }
|
||||
case GLFW_KEY_HOME: { keyinfo += "Home"; break; }
|
||||
case GLFW_KEY_END: { keyinfo += "End"; break; }
|
||||
case GLFW_KEY_F1: { keyinfo += "F1"; break; }
|
||||
case GLFW_KEY_F2: { keyinfo += "F2"; break; }
|
||||
case GLFW_KEY_F3: { keyinfo += "F3"; break; }
|
||||
case GLFW_KEY_F4: { keyinfo += "F4"; break; }
|
||||
case GLFW_KEY_F5: { keyinfo += "F5"; break; }
|
||||
case GLFW_KEY_F6: { keyinfo += "F6"; break; }
|
||||
case GLFW_KEY_F7: { keyinfo += "F7"; break; }
|
||||
case GLFW_KEY_F8: { keyinfo += "F8"; break; }
|
||||
case GLFW_KEY_F9: { keyinfo += "F9"; break; }
|
||||
case GLFW_KEY_F10: { keyinfo += "F10"; break; }
|
||||
case GLFW_KEY_F11: { keyinfo += "F11"; break; }
|
||||
case GLFW_KEY_F12: { keyinfo += "F12"; break; }
|
||||
case GLFW_KEY_PAUSE: { keyinfo += "Pause"; break; }
|
||||
}
|
||||
if( keyinfo.empty() == false ) {
|
||||
}
|
||||
if( keyinfo.empty() == false ) {
|
||||
|
||||
std::string keymodifiers;
|
||||
if( Global.shiftState )
|
||||
keymodifiers += "[Shift]+";
|
||||
if( Global.ctrlState )
|
||||
keymodifiers += "[Ctrl]+";
|
||||
std::string keymodifiers;
|
||||
if( Global.shiftState )
|
||||
keymodifiers += "[Shift]+";
|
||||
if( Global.ctrlState )
|
||||
keymodifiers += "[Ctrl]+";
|
||||
|
||||
WriteLog( "Key pressed: " + keymodifiers + "[" + keyinfo + "]" );
|
||||
}
|
||||
WriteLog( "Key pressed: " + keymodifiers + "[" + keyinfo + "]" );
|
||||
}
|
||||
|
||||
// actual key processing
|
||||
@@ -504,6 +502,14 @@ void TWorld::OnKeyDown(int cKey) {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GLFW_KEY_F11: {
|
||||
// scenery export
|
||||
if( Global.ctrlState
|
||||
&& Global.shiftState ) {
|
||||
simulation::State.export_as_text( Global.SceneryFile );
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GLFW_KEY_F12: {
|
||||
// quick debug mode toggle
|
||||
if( Global.ctrlState
|
||||
|
||||
Reference in New Issue
Block a user