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43
MemCell.h
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43
MemCell.h
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//---------------------------------------------------------------------------
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#ifndef MemCellH
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#define MemCellH
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#include "Classes.h"
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#include "dumb3d.h"
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using namespace Math3D;
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class TMemCell
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{
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private:
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vector3 vPosition;
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char *szText;
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double fValue1;
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double fValue2;
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TCommandType eCommand;
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bool bCommand; //czy zawiera komendê dla zatrzymanego AI
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TEvent *OnSent; //event dodawany do kolejki po wys³aniu komendy zatrzymuj¹cej sk³ad
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public:
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AnsiString asTrackName; //McZapkie-100302 - zeby nazwe toru na ktory jest Putcommand wysylane pamietac
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__fastcall TMemCell(vector3 *p);
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__fastcall ~TMemCell();
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void __fastcall Init();
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void __fastcall UpdateValues(char *szNewText, double fNewValue1, double fNewValue2, int CheckMask);
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bool __fastcall Load(cParser *parser);
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void __fastcall PutCommand(TController *Mech, vector3 *Loc);
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bool __fastcall Compare(char *szTestText, double fTestValue1, double fTestValue2, int CheckMask);
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bool __fastcall Render();
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inline char* __fastcall Text() {return szText;};
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inline double __fastcall Value1() {return fValue1;};
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inline double __fastcall Value2() {return fValue2;};
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inline vector3 __fastcall Position() {return vPosition;};
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inline TCommandType __fastcall Command() {return eCommand;};
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inline bool __fastcall StopCommand() {return bCommand;};
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void __fastcall StopCommandSent();
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TCommandType __fastcall CommandCheck();
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bool __fastcall IsVelocity();
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void __fastcall AssignEvents(TEvent *e);
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};
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//---------------------------------------------------------------------------
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#endif
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