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58
Texture.h
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58
Texture.h
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//---------------------------------------------------------------------------
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#ifndef TextureH
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#define TextureH
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#include <map>
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#include <string>
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#include "opengl/glew.h"
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#include "usefull.h"
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/*
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//Ra: miejsce umieszczenia tego jest deczko bezsensowne
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void __fastcall glDebug()
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{//logowanie b³êdów OpenGL
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GLenum err;
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if (Global::iErorrCounter==326) //tu wpisz o 1 mniej niz wartoœæ, przy której siê wy³o¿y³o
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Global::iErorrCounter=Global::iErorrCounter+0; //do zastawiania pu³apki przed b³êdnym kodem
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while ((err=glGetError())!=GL_NO_ERROR) //dalej jest pu³apka po wykonaniu b³êdnego kodu
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WriteLog("OpenGL error found: "+AnsiString(err)+", step:"+AnsiString(Global::iErorrCounter));
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++Global::iErorrCounter;
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};
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*/
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class TTexturesManager
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{
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public:
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static void Init();
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static void Free();
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static GLuint GetTextureID(char* dir,char* where,std::string name,int filter=-1);
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static bool GetAlpha(GLuint ID); //McZapkie-141203: czy tekstura ma polprzeroczystosc
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static std::string GetName(GLuint id);
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private:
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typedef std::pair<GLuint, bool> AlphaValue;
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typedef std::map<std::string, GLuint> Names;
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typedef std::map<GLuint, bool> Alphas;
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static Names::iterator LoadFromFile(std::string name,int filter=-1);
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static AlphaValue LoadBMP(std::string fileName);
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static AlphaValue LoadTEX(std::string fileName);
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static AlphaValue LoadTGA(std::string fileName,int filter=-1);
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static AlphaValue LoadDDS(std::string fileName,int filter=-1);
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static void SetFiltering(int filter);
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static void SetFiltering(bool alpha, bool hash);
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static GLuint CreateTexture(char *buff,GLint bpp,int width,int height,bool bHasAlpha,bool bHash,bool bDollar=true,int filter=-1);
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static Names _names;
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static Alphas _alphas;
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// std::list<TTexture> Textures;
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};
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//---------------------------------------------------------------------------
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#endif
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