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65
sky.cpp
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65
sky.cpp
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//---------------------------------------------------------------------------
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#include "system.hpp"
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#include "classes.hpp"
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#pragma hdrstop
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#include "sky.h"
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#include "Globals.h"
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//---------------------------------------------------------------------------
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GLfloat lightPos[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
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__fastcall TSky::~TSky()
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{
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};
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__fastcall TSky::TSky()
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{
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};
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void __fastcall TSky::Init()
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{
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WriteLog(Global::asSky.c_str());
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WriteLog("init");
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AnsiString asModel;
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asModel=Global::asSky;
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if ((asModel!="1") && (asModel!="0"))
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// {
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mdCloud=TModelsManager::GetModel(asModel.c_str());
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// }
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};
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void __fastcall TSky::Render()
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{
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if (mdCloud)
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{//jeœli jest model nieba
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glPushMatrix();
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//glDisable(GL_DEPTH_TEST);
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glTranslatef(Global::pCameraPosition.x, Global::pCameraPosition.y, Global::pCameraPosition.z);
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glLightfv(GL_LIGHT0,GL_POSITION,lightPos);
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if (Global::bUseVBO)
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{//renderowanie z VBO
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mdCloud->RaRender(100,0);
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mdCloud->RaRenderAlpha(100,0);
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}
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else
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{//renderowanie z Display List
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mdCloud->Render(100,0);
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mdCloud->RenderAlpha(100,0);
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}
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//glEnable(GL_DEPTH_TEST);
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glClear(GL_DEPTH_BUFFER_BIT);
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//glEnable(GL_LIGHTING);
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glPopMatrix();
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glLightfv(GL_LIGHT0,GL_POSITION,Global::lightPos);
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}
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};
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//---------------------------------------------------------------------------
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#pragma package(smart_init)
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