Zewnętrzny dźwięk ruchu drzwi. Może nie działać poprawnie przy samplu krótszym niż animacja.

This commit is contained in:
antonisauren
2016-08-19 17:59:42 +02:00
parent 1db7d6562f
commit 466c8dd999

View File

@@ -3371,17 +3371,25 @@ bool TDynamicObject::Update(double dt, double dt1)
// NBMX Obsluga drzwi, MC: zuniwersalnione
if ((dDoorMoveL < MoverParameters->DoorMaxShiftL) && (MoverParameters->DoorLeftOpened))
{
rsDoorOpen.Play(vol, 0, MechInside, vPosition);
dDoorMoveL += dt1 * 0.5 * MoverParameters->DoorOpenSpeed;
}
if ((dDoorMoveL > 0) && (!MoverParameters->DoorLeftOpened))
{
rsDoorClose.Play(vol, 0, MechInside, vPosition);
dDoorMoveL -= dt1 * MoverParameters->DoorCloseSpeed;
if (dDoorMoveL < 0)
dDoorMoveL = 0;
}
if ((dDoorMoveR < MoverParameters->DoorMaxShiftR) && (MoverParameters->DoorRightOpened))
{
rsDoorOpen.Play(vol, 0, MechInside, vPosition);
dDoorMoveR += dt1 * 0.5 * MoverParameters->DoorOpenSpeed;
}
if ((dDoorMoveR > 0) && (!MoverParameters->DoorRightOpened))
{
rsDoorClose.Play(vol, 0, MechInside, vPosition);
dDoorMoveR -= dt1 * MoverParameters->DoorCloseSpeed;
if (dDoorMoveR < 0)
dDoorMoveR = 0;
@@ -3447,7 +3455,8 @@ bool TDynamicObject::Update(double dt, double dt1)
}
if (MoverParameters->LoadStatus)
LoadUpdate(); // zmiana modelu ładunku
return true; // Ra: chyba tak?
return true; // Ra: chyba tak?
}
bool TDynamicObject::FastUpdate(double dt)