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Draw instances from the GPU culling with indirect draws, occlusion culling and a depth prepass
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@@ -340,6 +340,7 @@ if (WITH_OPENGL_MODERN)
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"rendering/opengl46/opengl46locallights.cpp"
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"rendering/opengl46/opengl46localshadows.cpp"
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"rendering/opengl46/opengl46instancecull.cpp"
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"rendering/opengl46/opengl46hiz.cpp"
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"rendering/opengl46/opengl46precipitation.cpp"
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"rendering/opengl46/opengl46particles.cpp"
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"rendering/opengl46/opengl46terrain.cpp"
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