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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-11-02 04:39:16 +01:00
Draw instances from the GPU culling with indirect draws, occlusion culling and a depth prepass
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@@ -222,6 +222,58 @@ opengl46_vaogeometrybank::draw_instanced_( gfx::geometry_handle const &Geometry,
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return prims * InstanceCount;
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}
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// indirect_source() subclass details — the chunk is uploaded first if needed, as by a draw, so that an indirect draw
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// command made from what this tells finds it in place
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bool
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opengl46_vaogeometrybank::indirect_source_( gfx::geometry_handle const &Geometry, gfx::indirect_source &Source )
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{
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setup_buffer();
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auto &chunkrecord = m_chunkrecords.at(Geometry.chunk - 1);
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if( chunkrecord.vertex_count == 0 ) { return false; }
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auto const &chunk = gfx::geometry_bank::chunk( Geometry );
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if( !chunkrecord.is_good ) {
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m_vao->bind();
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if( chunkrecord.index_count > 0 ) {
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m_indexbuffer->upload( gl::buffer::ELEMENT_ARRAY_BUFFER, chunk.indices.data(), chunkrecord.index_offset * sizeof( gfx::basic_index ), chunkrecord.index_count * sizeof( gfx::basic_index ) );
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}
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m_vertexbuffer->upload( gl::buffer::ARRAY_BUFFER, chunk.vertices.data(), chunkrecord.vertex_offset * sizeof( gfx::basic_vertex ), chunkrecord.vertex_count * sizeof( gfx::basic_vertex ) );
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if( chunkrecord.has_userdata ) {
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m_vertexbuffer->upload( gl::buffer::ARRAY_BUFFER, chunk.userdata.data(),
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static_cast<int>(m_vertex_count * sizeof(gfx::basic_vertex) + chunkrecord.vertex_offset * sizeof(gfx::vertex_userdata)),
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static_cast<int>(chunkrecord.vertex_count * sizeof(gfx::vertex_userdata)) );
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}
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chunkrecord.is_good = true;
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}
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Source.indexed = ( chunkrecord.index_count > 0 );
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Source.count = static_cast<std::uint32_t>( Source.indexed ? chunkrecord.index_count : chunkrecord.vertex_count );
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Source.first = static_cast<std::uint32_t>( Source.indexed ? chunkrecord.index_offset : chunkrecord.vertex_offset );
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Source.basevertex = static_cast<std::int32_t>( Source.indexed ? chunkrecord.vertex_offset : 0 );
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Source.type = chunk.type;
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return true;
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}
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// draw_indirect() subclass details — the command comes from the bound draw indirect buffer
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void
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opengl46_vaogeometrybank::draw_indirect_( gfx::geometry_handle const &Geometry, std::intptr_t const Offset, unsigned int const /*Streams*/ )
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{
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setup_buffer();
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auto const &chunkrecord = m_chunkrecords.at(Geometry.chunk - 1);
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if( chunkrecord.vertex_count == 0 ) { return; }
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auto const &chunk = gfx::geometry_bank::chunk( Geometry );
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m_vao->bind();
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if( chunkrecord.index_count > 0 ) {
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::glDrawElementsIndirect( chunk.type, GL_UNSIGNED_INT, reinterpret_cast<void const *>( Offset ) );
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}
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else {
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::glDrawArraysIndirect( chunk.type, reinterpret_cast<void const *>( Offset ) );
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}
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}
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// draw_batch() subclass details — neighbouring non-indexed chunks of the same type are sent with a single GL call.
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// The chunks are drawn in the supplied order, same as with a draw_() call for each of them.
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std::size_t
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