From 473eae53d2be27eb7772ed61b196a2df89b172ca Mon Sep 17 00:00:00 2001 From: Sebastian Krzyszkowiak Date: Tue, 30 Jun 2026 00:21:40 +0200 Subject: [PATCH] tonemapping: Reduce saturation boost in AgX 1.4 is quite extreme with our textures. Boost it up, but not as much. --- shaders/tonemapping.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders/tonemapping.glsl b/shaders/tonemapping.glsl index c28a5969..9dc74a72 100644 --- a/shaders/tonemapping.glsl +++ b/shaders/tonemapping.glsl @@ -121,7 +121,7 @@ vec3 AgxLook(vec3 val) // Punchy slope = vec3(1.0); power = vec3(1.35); - sat = 1.4; + sat = 1.1; #endif // ASC CDL