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feat(ui): panels can be docked together and dragged out of the simulator window into windows of their own (imgui multi-viewports, ui.viewports yes by default, off where the renderer or the platform can't do it, e.g. wayland); imgui coordinates kept relative to the main window by the glfw backend, so the overlays, picking and gizmo of the editor work unchanged; overlays of the 3d view drawn on the main viewport; keys pressed in the separate windows passed on to the simulator, so the shortcuts of the editor work there too
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@@ -3190,7 +3190,7 @@ void editor_mode::draw_area_fill_outline() const
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};
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float constexpr nearw = 0.1f;
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ImDrawList *drawlist = ImGui::GetBackgroundDrawList();
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ImDrawList *drawlist = ImGui::GetBackgroundDrawList(ImGui::GetMainViewport());
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ImU32 const edgecolor = IM_COL32(255, 200, 40, 230);
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ImU32 const closingcolor = IM_COL32(255, 200, 40, 110);
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