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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 05:09:20 +02:00

feat(ui): panels can be docked together and dragged out of the simulator window into windows of their own (imgui multi-viewports, ui.viewports yes by default, off where the renderer or the platform can't do it, e.g. wayland); imgui coordinates kept relative to the main window by the glfw backend, so the overlays, picking and gizmo of the editor work unchanged; overlays of the 3d view drawn on the main viewport; keys pressed in the separate windows passed on to the simulator, so the shortcuts of the editor work there too

This commit is contained in:
2026-10-08 21:04:58 +02:00
parent 344034ec70
commit 476f3bf1b7
20 changed files with 125 additions and 39 deletions

View File

@@ -947,7 +947,7 @@ void editor_mode::draw_signal_overlay() const
{
auto const &tool{m_signal};
screen_projection const projection;
auto *drawlist{ImGui::GetBackgroundDrawList()};
auto *drawlist{ImGui::GetBackgroundDrawList(ImGui::GetMainViewport())};
glm::dvec3 const camera{Global.pCamera.Pos};
auto const arrow = [&](glm::dvec3 const &From, glm::dvec2 const &Direction, ImU32 const Colour) {
glm::dvec3 const tip{From.x + Direction.x * 6.0, From.y, From.z + Direction.y * 6.0};