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feat(ui): panels can be docked together and dragged out of the simulator window into windows of their own (imgui multi-viewports, ui.viewports yes by default, off where the renderer or the platform can't do it, e.g. wayland); imgui coordinates kept relative to the main window by the glfw backend, so the overlays, picking and gizmo of the editor work unchanged; overlays of the 3d view drawn on the main viewport; keys pressed in the separate windows passed on to the simulator, so the shortcuts of the editor work there too
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@@ -298,7 +298,7 @@ void editor_mode::draw_vehicle_marker() const
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ImVec2 screen;
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if (false == projection.project(tool.point, screen))
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return;
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auto *drawlist{ImGui::GetBackgroundDrawList()};
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auto *drawlist{ImGui::GetBackgroundDrawList(ImGui::GetMainViewport())};
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auto const colour{IM_COL32(255, 220, 60, 235)};
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drawlist->AddCircle(screen, 9.0f, colour, 16, 2.5f);
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if (tool.track->m_editorremoved || tool.track->m_paths.empty())
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