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radius fix
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@@ -771,7 +771,7 @@ basic_section::insert( shape_node Shape ) {
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// re-calculate section radius, in case shape geometry extends outside the section's boundaries
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// re-calculate section radius, in case shape geometry extends outside the section's boundaries
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m_area.radius = std::max<float>(
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m_area.radius = std::max<float>(
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m_area.radius,
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m_area.radius,
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static_cast<float>( glm::length( m_area.center - shapedata.area.center ) + shapedata.area.radius ) );
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static_cast<float>( glm::length( m_area.center - shapedata.area.center ) + Shape.radius() ) );
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if( ( true == shapedata.translucent )
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if( ( true == shapedata.translucent )
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|| ( shapedata.rangesquared_max <= 90000.0 )
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|| ( shapedata.rangesquared_max <= 90000.0 )
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