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Merge branch 'tmj-dev' into milek-dev
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@@ -74,7 +74,6 @@ struct global_settings {
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bool bLiveTraction{ true };
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float Overcast{ 0.1f }; // NOTE: all this weather stuff should be moved elsewhere
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glm::vec3 FogColor = { 0.6f, 0.7f, 0.8f };
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double fFogStart{ 1700 };
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double fFogEnd{ 2000 };
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std::string Season{}; // season of the year, based on simulation date
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std::string Weather{ "cloudy:" }; // current weather
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@@ -136,7 +135,8 @@ struct global_settings {
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double fFpsMax{ 65.0 }; // górna granica FPS, przy której promień scenerii będzie zwiększany
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// audio
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bool bSoundEnabled{ true };
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float AudioVolume{ 1.25f };
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float AudioVolume{ 1.f };
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float RadioVolume{ 0.75f };
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int audio_max_sources = 30;
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std::string AudioRenderer;
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// input
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