@@ -48,8 +48,8 @@ void TSky::Render()
mdCloud->Render(100, 0);
mdCloud->RenderAlpha(100, 0);
}
glPopMatrix();
#ifdef EU07_USE_OLD_LIGHTING_MODEL
// TODO: re-implement this
glLightfv(GL_LIGHT0, GL_POSITION, Global::lightPos);
#endif
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