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https://github.com/MaSzyna-EU07/maszyna.git
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Draw the instances from the GPU with multi draws, the model block of each draw read by its number
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@@ -138,6 +138,10 @@ public:
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// draws geometry stored in specified chunk with the command at Offset (bytes) in the bound draw indirect buffer,
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// a glDrawElementsIndirect one for an indexed chunk, glDrawArraysIndirect otherwise
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void draw_indirect( gfx::geometry_handle const &Geometry, std::intptr_t const Offset, unsigned int const Streams = basic_streams );
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// draws chunks of the bank with Count commands from Offset (bytes) in the bound draw indirect buffer, Stride bytes apart,
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// with a single glMultiDrawElementsIndirect (or glMultiDrawArraysIndirect). the chunks have to be of the type of the
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// specified one and indexed alike. returns: false if the bank can't, nothing is drawn then
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auto draw_indirect_multi( gfx::geometry_handle const &Geometry, std::intptr_t const Offset, std::uint32_t const Count, std::uint32_t const Stride ) -> bool;
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// draws geometry stored in supplied list of chunks
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template <typename Iterator_>
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auto draw( Iterator_ First, Iterator_ Last, gfx::stream_units const &Units, unsigned int const Streams = basic_streams ) ->std::size_t {
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@@ -214,6 +218,7 @@ private:
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// indirect_source() and draw_indirect() subclass details. by default the bank can't draw indirectly
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virtual auto indirect_source_( gfx::geometry_handle const & /*Geometry*/, gfx::indirect_source & /*Source*/ ) -> bool { return false; }
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virtual void draw_indirect_( gfx::geometry_handle const & /*Geometry*/, std::intptr_t const /*Offset*/, unsigned int const /*Streams*/ ) {}
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virtual auto draw_indirect_multi_( gfx::geometry_handle const & /*Geometry*/, std::intptr_t const /*Offset*/, std::uint32_t const /*Count*/, std::uint32_t const /*Stride*/ ) -> bool { return false; }
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// resource release subclass details
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virtual void release_() = 0;
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};
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@@ -251,6 +256,9 @@ public:
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auto indirect_source( gfx::geometry_handle const &Geometry, gfx::indirect_source &Source ) -> bool;
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// draws geometry stored in specified chunk with the command at Offset (bytes) in the bound draw indirect buffer
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void draw_indirect( gfx::geometry_handle const &Geometry, std::intptr_t const Offset, unsigned int const Streams = basic_streams );
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// draws chunks of the bank of the specified one, of its type and indexed alike, with Count commands from Offset in the bound
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// draw indirect buffer, Stride bytes apart, in one call. returns: false if the bank can't, nothing is drawn then
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auto draw_indirect_multi( gfx::geometry_handle const &Geometry, std::intptr_t const Offset, std::uint32_t const Count, std::uint32_t const Stride ) -> bool;
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template <typename Iterator_>
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void draw( Iterator_ First, Iterator_ Last, unsigned int const Streams = basic_streams ) {
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while( First != Last ) {
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