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build 170628. enabled support for specular component in lighting calculations
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@@ -225,11 +225,8 @@ class Global
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// TODO: put these things in the renderer
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static opengl_light DayLight;
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static int DynamicLightCount;
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static bool ScaleSpecularValues;
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static GLfloat whiteLight[];
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static GLfloat noLight[];
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static GLfloat darkLight[];
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static GLfloat lightPos[4];
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static int iSlowMotion;
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static TDynamicObject *changeDynObj;
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static double ABuDebug;
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