Fix #includes in betterRenderer and ci_shadervalidator after file reorganization

Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
This commit is contained in:
copilot-swe-agent[bot]
2026-03-14 19:26:52 +00:00
parent 7e49aa8740
commit 4b1913438d
13 changed files with 16 additions and 16 deletions

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@@ -1,4 +1,4 @@
#include "Logs.h"
#include "utilities/Logs.h"
#include "nvrenderer/nvrenderer.h"
namespace {

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@@ -27,7 +27,7 @@
#include "nvrenderer_enums.h"
#include "quadtree.h"
#include "renderer.h"
#include "rendering/renderer.h"
#include "resource_registry.h"
#include "sky.h"

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@@ -8,7 +8,7 @@
#include "nvrenderer/nvrenderer.h"
#include "nvrendererbackend.h"
#include "nvtexture.h"
#include "simulationenvironment.h"
#include "simulation/simulationenvironment.h"
#include "sky.h"
int MaEnvironment::GetCurrentSetIndex() {

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@@ -13,7 +13,7 @@
#include "nvrenderer_vulkan.h"
#endif
#include "Globals.h"
#include "utilities/Globals.h"
#include "gbuffer.h"
#include "gbufferblitpass.h"

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@@ -4,7 +4,7 @@
#include <fmt/format.h>
#include <nvrhi/utils.h>
#include "Logs.h"
#include "utilities/Logs.h"
#include "csm.h"
#include "environment.h"
#include "gbuffer.h"

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@@ -2,8 +2,8 @@
#include <fmt/format.h>
#include "Globals.h"
#include "Logs.h"
#include "utilities/Globals.h"
#include "utilities/Logs.h"
#include "config.h"
#include "nvrenderer/nvrenderer.h"

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@@ -3,8 +3,8 @@
#include <GLFW/glfw3.h>
#include <fmt/format.h>
#include "Globals.h"
#include "Logs.h"
#include "utilities/Globals.h"
#include "utilities/Logs.h"
#include "config.h"
#include "nvrenderer/nvrenderer.h"

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@@ -1,6 +1,6 @@
#include "nvrendererbackend.h"
#include "Logs.h"
#include "utilities/Logs.h"
#include <fmt/format.h>
void NvRendererMessageCallback::message(nvrhi::MessageSeverity severity,

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@@ -8,7 +8,7 @@
#include <fmt/format.h>
#include <utilities.h>
#include "Logs.h"
#include "utilities/Logs.h"
// #include "Texture.h"
#include "nvrendererbackend.h"
#include "stbi/stb_image.h"

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@@ -1,6 +1,6 @@
#include "nvrenderer/resource_registry.h"
#include "Logs.h"
#include "utilities/Logs.h"
#include "fmt/compile.h"
#include "nvtexture.h"
#include "nvrenderer/nvrenderer.h"

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@@ -9,7 +9,7 @@
#include <vector>
#include "Model3d.h"
#include "model/Model3d.h"
namespace Rt {

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@@ -4,8 +4,8 @@
#include "environment.h"
#include "nvrendererbackend.h"
#include "simulationenvironment.h"
#include "simulationtime.h"
#include "simulation/simulationenvironment.h"
#include "simulation/simulationtime.h"
namespace {
static const float PI = 3.14159265358979323846f;