configurable viewport draw range

This commit is contained in:
milek7
2019-03-18 23:07:28 +01:00
parent 8685b0ec47
commit 4b3bea9ea3
5 changed files with 11 additions and 1 deletions

View File

@@ -166,6 +166,7 @@ bool opengl_renderer::Init(GLFWwindow *Window)
default_viewport.height = Global.gfx_framebuffer_height;
default_viewport.main = true;
default_viewport.window = m_window;
default_viewport.draw_range = 1.0f;
if (!init_viewport(default_viewport))
return false;
@@ -297,6 +298,7 @@ bool opengl_renderer::AddViewport(const global_settings::extraviewport_config &c
vp.height = conf.height;
vp.window = Application.window(-1, true, vp.width, vp.height, Application.find_monitor(conf.monitor));
vp.camera_transform = conf.transform;
vp.draw_range = conf.draw_range;
bool ret = init_viewport(vp);
glfwMakeContextCurrent(m_window);
@@ -1051,6 +1053,9 @@ void opengl_renderer::setup_pass(viewport_config &Viewport, renderpass_config &C
break;
}
}
Config.draw_range *= Viewport.draw_range;
// setup camera
auto &camera = Config.pass_camera;