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Add a track layout drawing board to the editor
A "Plan" panel, opened from Track layout in the editor's menu bar, draws a niweleta the way the web frontend did: click to lay chained straights, drag a corner to move it, and pick a fit for each gap between them. The geometry is entirely maj0sted's - the panel gathers the input, hands the document to solve_project and paints the rails that come back, coloured by whether they came from a straight, an arc or a clothoid. Scenery nodes are untouched. A fit the library cannot produce is simply absent from its answer, so the gap is labelled as not fitting rather than left looking as though its parameters took effect. Save/load go through the library's own document format, so a project written here opens in the same state. Also translates the comments added with -editor into English, matching the files they sit in.
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@@ -11,6 +11,7 @@ http://mozilla.org/MPL/2.0/.
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#include "application/uilayer.h"
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#include "application/editoruipanels.h"
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#include "application/planpanel.h"
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namespace scene
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{
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@@ -38,11 +39,15 @@ class editor_ui : public ui_layer
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float getSpacing();
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void toggleBrushSettings(bool isVisible);
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protected:
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void render_menu_contents() override;
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private:
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// members
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itemproperties_panel m_itempropertiespanel{"Node Properties", true};
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functions_panel m_functionspanel{"Functions", true};
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nodebank_panel m_nodebankpanel{"Node Bank", true};
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brush_object_list m_brushobjects{"Brush properties", false};
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plan_panel m_planpanel{"Plan", false};
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scene::basic_node *m_node{nullptr}; // currently bound scene node, if any
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};
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