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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 03:09:18 +02:00
This commit is contained in:
milek7
2018-07-15 23:46:53 +02:00
parent 794093dad4
commit 4c855d5980
26 changed files with 690 additions and 183 deletions

37
gl/cubemap.cpp Normal file
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@@ -0,0 +1,37 @@
#include "cubemap.h"
gl::cubemap::cubemap()
{
glGenTextures(1, *this);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
}
gl::cubemap::~cubemap()
{
glDeleteTextures(1, *this);
}
void gl::cubemap::alloc(GLint format, int width, int height, GLenum components, GLenum type)
{
glBindTexture(GL_TEXTURE_CUBE_MAP, *this);
for (GLuint tgt = GL_TEXTURE_CUBE_MAP_POSITIVE_X; tgt <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; tgt++)
glTexImage2D(tgt, 0, format, width, height, 0, components, type, nullptr);
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
}
void gl::cubemap::bind(int unit)
{
glActiveTexture(unit);
glBindTexture(GL_TEXTURE_CUBE_MAP, *this);
}
void gl::cubemap::generate_mipmaps()
{
glBindTexture(GL_TEXTURE_CUBE_MAP, *this);
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
}

19
gl/cubemap.h Normal file
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@@ -0,0 +1,19 @@
#pragma once
#include "object.h"
namespace gl
{
// cubemap texture rendertarget
// todo: integrate with texture system
class cubemap : public object
{
public:
cubemap();
~cubemap();
void alloc(GLint format, int width, int height, GLenum components, GLenum type);
void bind(int unit);
void generate_mipmaps();
};
}

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@@ -22,12 +22,24 @@ void gl::framebuffer::attach(const opengl_texture &tex, GLenum location)
glFramebufferTexture2D(GL_FRAMEBUFFER, location, tex.target, tex.id, 0);
}
void gl::framebuffer::attach(const cubemap &tex, int face, GLenum location)
{
bind();
glFramebufferTexture2D(GL_FRAMEBUFFER, location, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, *tex, 0);
}
void gl::framebuffer::attach(const renderbuffer &rb, GLenum location)
{
bind();
glFramebufferRenderbuffer(GL_FRAMEBUFFER, location, GL_RENDERBUFFER, *rb);
}
void gl::framebuffer::detach(GLenum location)
{
bind();
glFramebufferRenderbuffer(GL_FRAMEBUFFER, location, GL_RENDERBUFFER, 0);
}
bool gl::framebuffer::is_complete()
{
bind();

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@@ -4,6 +4,7 @@
#include "bindable.h"
#include "renderbuffer.h"
#include "Texture.h"
#include "cubemap.h"
namespace gl
{
@@ -14,7 +15,9 @@ namespace gl
~framebuffer();
void attach(const opengl_texture &tex, GLenum location);
void attach(const cubemap &tex, int face, GLenum location);
void attach(const renderbuffer &rb, GLenum location);
void detach(GLenum location);
void clear(GLbitfield mask);
bool is_complete();

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@@ -50,10 +50,62 @@ void gl::shader::expand_includes(std::string &str)
}
}
std::unordered_map<std::string, gl::shader::components_e> gl::shader::components_mapping =
{
{ "R", components_e::R },
{ "RG", components_e::RG },
{ "RGB", components_e::RGB },
{ "RGBA", components_e::RGBA },
{ "sRGB", components_e::sRGB },
{ "sRGB_A", components_e::sRGB_A }
};
void gl::shader::parse_config(std::string &str)
{
size_t start_pos = 0;
std::string magic = "#texture";
while ((start_pos = str.find(magic, start_pos)) != str.npos)
{
size_t fp = str.find('(', start_pos);
size_t fe = str.find(')', start_pos);
if (fp == str.npos || fe == str.npos)
return;
std::istringstream ss(str.substr(fp + 1, fe - fp - 1));
std::string token;
texture_entry conf;
size_t arg = 0;
while (std::getline(ss, token, ','))
{
std::istringstream token_ss(token);
if (arg == 0)
token_ss >> conf.name;
else if (arg == 1)
token_ss >> conf.id;
else if (arg == 2)
{
std::string comp;
token_ss >> comp;
conf.components = components_mapping[comp];
}
arg++;
}
if (arg == 3)
texture_conf.push_back(conf);
str.erase(start_pos, fe - start_pos + 1);
}
}
gl::shader::shader(const std::string &filename)
{
std::string str = read_file(filename);
expand_includes(str);
parse_config(str);
const GLchar *cstr = str.c_str();
@@ -92,21 +144,12 @@ void gl::program::init()
{
bind();
int i = 0;
GLuint loc;
while (true)
for (shader::texture_entry &e : texture_conf)
{
std::string name = "tex" + std::to_string(i + 1);
loc = glGetUniformLocation(*this, name.c_str());
if (loc != -1)
glUniform1i(loc, i);
else
break;
i++;
GLuint loc = glGetUniformLocation(*this, e.name.c_str());
glUniform1i(loc, e.id);
}
//tbd: do something better
glUniform1i(glGetUniformLocation(*this, "shadowmap"), MAX_TEXTURES + 0);
glUniform1i(glGetUniformLocation(*this, "envmap"), MAX_TEXTURES + 1);
@@ -136,6 +179,7 @@ gl::program::program(std::vector<std::reference_wrapper<const gl::shader>> shade
void gl::program::attach(const gl::shader &s)
{
std::copy(s.texture_conf.begin(), s.texture_conf.end(), std::back_inserter(texture_conf));
glAttachShader(*this, *s);
}

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@@ -15,9 +15,31 @@ namespace gl
shader(const std::string &filename);
~shader();
enum class components_e
{
R,
RG,
RGB,
RGBA,
sRGB,
sRGB_A
};
struct texture_entry
{
std::string name;
size_t id;
components_e components;
};
std::vector<texture_entry> texture_conf;
private:
void expand_includes(std::string &str);
void parse_config(std::string &str);
std::string read_file(const std::string &filename);
static std::unordered_map<std::string, components_e> components_mapping;
};
class program : public object, public bindable<program>
@@ -33,6 +55,8 @@ namespace gl
void attach(const shader &);
void link();
std::vector<shader::texture_entry> texture_conf;
private:
void init();
};