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experiments with shaders
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@@ -103,8 +103,7 @@ GLfloat Global::ambientLight[] = {0.80f, 0.80f, 0.85f, 1.0f}; // stałe
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GLfloat Global::diffuseLight[] = {0.85f, 0.85f, 0.80f, 1.0f};
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GLfloat Global::specularLight[] = {0.95f, 0.94f, 0.90f, 1.0f};
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#else
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opengl_light Global::DayLight;
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int Global::DynamicLightCount{ 3 };
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int Global::DynamicLightCount = 7;
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#endif
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GLfloat Global::whiteLight[] = {1.00f, 1.00f, 1.00f, 1.0f};
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GLfloat Global::noLight[] = {0.00f, 0.00f, 0.00f, 1.0f};
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@@ -220,6 +219,8 @@ double Global::fMWDamp[2] = { 800, 1023 };
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double Global::fMWDlowVolt[2] = { 150, 1023 };
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int Global::iMWDdivider = 5;
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Global::daylight_s Global::daylight;
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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